feat: (editor) use stencil outside screen in scene view for development #22
Annotations
9 errors and 14 warnings
🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 93
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 126
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🛠️ Build Unity Project
No graphic device is available to initialize the view.
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🛠️ Build Unity Project
No graphic device is available to show the window.
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🛠️ Build Unity Project
No graphic device is available to initialize the view.
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 126
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 93
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Mobile/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 93
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🛠️ Build Unity Project
Shader error in 'Hidden/TextMeshPro/Distance Field (SoftMaskable)': Couldn't open include file 'Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc'. at line 126
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🛠️ Build Unity Project
Coffee.SimpleSceneNavigator.SimpleSceneNavigatorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new SimpleSceneNavigatorProjectSettings.
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🛠️ Build Unity Project
Coffee.UISoftMask.UISoftMaskProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new UISoftMaskProjectSettings.
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🛠️ Build Unity Project
Coffee.NanoMonitor.NanoMonitorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new NanoMonitorProjectSettings.
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🛠️ Build Unity Project
Coffee.SimpleSceneNavigator.SimpleSceneNavigatorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new SimpleSceneNavigatorProjectSettings.
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🛠️ Build Unity Project
Coffee.UISoftMask.UISoftMaskProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new UISoftMaskProjectSettings.
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🛠️ Build Unity Project
Coffee.NanoMonitor.NanoMonitorProjectSettings must be instantiated using the ScriptableObject.CreateInstance method instead of new NanoMonitorProjectSettings.
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🛠️ Build Unity Project
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🛠️ Build Unity Project
Script attached to '' in scene 'Assets/Samples/Demo/SoftMask_Demo.unity' is missing or no valid script is attached.
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🛠️ Build Unity Project
Script attached to 'EnhancedMask' in scene 'Assets/Samples/Demo/SoftMask_Demo.unity' is missing or no valid script is attached.
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🛠️ Build Unity Project
Script attached to 'EnhancedMask' in scene 'Assets/Samples/Demo/SoftMask_Demo.unity' is missing or no valid script is attached.
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🧪 Run tests
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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