Releases: narc0tiq/evoGUI
EvoGUI v0.4.601
EvoGUI v0.4.501
This is literally just updating the version tag in info.json
to Factorio 0.18. No code changes were made.
EvoGUI v0.4.401
With great thanks to @kylewill0725, this release updates us to Factorio 0.17!
Use the in-game mod manager or download the package attached below. Thanks for your interest!
EvoGUI v0.4.302
This release adds an Italian translation, kindly provided by forumgoer futuroattore86.
EvoGUI v0.4.301
Ported to Factorio v0.16.
Mostly trivial (check commit fffc928 for details), except for the part where checkboxes don't raise on_gui_click
anymore. But even that wasn't too bad.
EvoGUI v0.4.207
Another localization release, this time @GimoXagros 's contribution of a Korean translation. Everyone thank him!
EvoGUI v0.4.206
This release adds an updated Russian translation, thanks to RikkiLook from the Factorio forums.
EvoGUI v0.4.205
Short version... This one shouldn't be required, unless you're playing Factorio 0.15.22 exactly (bug will be fixed in .23), but I found #74 and (once Rseding91 showed me what the bug was) figured I could work around the Factorio bug to fix it before the next release.
So here's a change wherein I'm renaming the top-level GUI element, which has the potential for some interesting bugs (like, the old EvoGUI GUI might stay behind, the new one might not get created, or the new one might get created but the old one might attempt to be updated...). I think I've done it right, though.
I'll delay releasing it to the mod portal until I have confirmation from a few people that it's working for them (I've since obtained said confirmation).
Important note
After upgrading to this version of EvoGUI on a multiplayer server, save the world and restart the server to purge the save of any leftovers from the old GUI root. Otherwise, I've noticed, you'll still get desyncs when clients connect, probably until the next autosave or something.
EvoGUI v0.4.204
EvoGUI v0.4.203
This release adds players' online time where available.
The playing time sensor gets an option (default off) to show the current player's time played (can be different from the world's total time, normal in multiplayer saves).
The player locations sensor will now show player online time in the spot for the "[Offline]" marker. It's not at all configurable and will only show "[X days,] 12:34" (so only days, hours, and minutes), but that should do for the time being.