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1.3.8

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 03 Dec 10:12

[1.3.8] - 2024-11-08

Removed

  • removing various material assets within unity/physics (PhysicsDynamicDebugMaterial.mat and Material.mat (HullGeneration scene)).

Fixed

  • Prevent collision instabilities with thin boxes through better choice of bevel radius when baking Unity.Physics.BoxColliders from built-in BoxCollider authoring components. Previously, the baked box could have collapsed to a quad due to excessive bevel radii, causing vibrations in the collision resolution.
  • Fixed an issue with collisions not getting re-enabled in Havok when deleting a joint that was disabling collisions between the affected rigid body pair.