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removing various material assets within unity/physics (PhysicsDynamicDebugMaterial.mat and Material.mat (HullGeneration scene)).
Fixed
Prevent collision instabilities with thin boxes through better choice of bevel radius when baking Unity.Physics.BoxColliders from built-in BoxCollider authoring components. Previously, the baked box could have collapsed to a quad due to excessive bevel radii, causing vibrations in the collision resolution.
Fixed an issue with collisions not getting re-enabled in Havok when deleting a joint that was disabling collisions between the affected rigid body pair.