Releases: needle-mirror/com.unity.textmeshpro
Releases · needle-mirror/com.unity.textmeshpro
3.2.0-pre.11
[3.2.0-pre.11] - 2024-12-09
Changes
- Fix TMP crash on Hyphen wrapping.
- Fixed incorrect character caching when font styles and weights are used. UUM-87529
- Fixed the iOS crash when using fallback fonts created at runtime.
- Fix exception thrown when pasting text into TMP inputfield with custom validator.
- Avoid creating a new submesh if the previous one still has space.
- Fixed the broken URL of the help button on the TextMesh Pro Settings page.
3.2.0-pre.10
[3.2.0-pre.10] - 2024-05-27
Changes
- Ensure space and underline are always added to Static FontAsset. (UUM-45512)
- Fix bug that occurs with the Input Field, resulting in an incorrect cursor position when modifying long text input. (UUM-58685)
- Fixed compile error on TMP_PostBuildProcessorHandler.cs when building for iOS with "install into source code (UUM-57710)
- Fixed opening style tag overflow and TextSettings upgrade (UUM-30205)
- Fixed crash occurring in the FontAssetCreatorWindow. (UUM-66950)
- Fixed incorrect handling of Emoji Presentation forms ensuring emojis such as ©️ are displayed in text form, whereas 🚀 is displayed in its color presentation form.
- Added support for Emoji Variant Selectors u+FE0E and u+FE0F to control whether an emoji is displayed in text or presentation form: GitHub PR #48504
3.0.9
[3.0.9] - 2024-05-10
Fixed
- Fixed keyboard not appearing in visionOS.
3.2.0-pre.9
[3.2.0-pre.9] - 2024-02-20
Changes
- Fix Incorrect cursor placement when selecting text and typing if text is center-aligned.
- Setting the game object layer for the Dropdown blocker game object to match the Canvas value.
- Fixed the virtual keyboard of InputField not closing upon Enter/Newline on Android.
- Fixed Ideographic Variation Selector.
- Ensure Dynamic FontAsset have a readable Atlas
- Fixed compile error on TMP_PostBuildProcessorHandler.cs when building for iOS with "install into source code"
- Fixed missing help documentation for SpriteAsset component in TextCore.
3.0.8
[3.0.8] - 2024-01-31
Fixed
- Fixed compile errors due to missing
RuntimePlatform.VisionOS
enum value in Unity 2023.1 - 2023.3.0b3.
3.2.0-pre.8
[3.2.0-pre.8] - 2024-01-30
Changes
- Fix Dropdown creation causing a crash after undoing.
- Addressed issue surrounding dropdown not closing correctly in certain situations
- Resolves issue in editor where a null mesh may be set with still present submesh data, not having the canvas update.
- Ensure enabling and disabling Canvases does not cause a regeneration of the text.
- Fixed un-detected sprite asset changes after adding new sprites.
- Ensure Kerning is not applied to Sprites
3.0.7
[3.0.7] - 2024-01-14
Changes
- Add support for Visions OS keyboard.
3.2.0-pre.7
[3.2.0-pre.7] - 2023-12-17
Changes
- Fixed TMP_InputField line limit behavior to mean unlimited when the value is set to zero or negative (UUM-57192)
- Fixed custom validator ignores the returned character from the validate function (UUM-42147)
- Fixed editing a textfield on mobile and then submitting throws an exception (UUM-37282)
- Addressed issue surrounding dropdown not closing correctly in certain situations(UUM-33691)
- Ensure Sprites can be reordered within a SpriteAsset. (UUM-49349)
- Added missing grey and lightblue tags (UUM-54820)
- Fix underline when use at end of text. (UUM-55135)
- Add support for Visions OS keyboard.
3.2.0-pre.6
[3.2.0-pre.6] - 2023-09-25
Changes
- Fix TextMeshPro component does not perform linear color conversion when the VertexColorAlwaysGammaSpace option is enabled. Case #UUM-36113
- Addressed issue surrounding dropdown not closing correctly in certain situations. Case #UUM-33691
- Fixed Multi Line Newline input field from not accepting any new line past the set line limit. Case #UUM-42585
3.2.0-pre.5
[3.2.0-pre.5] - 2023-07-07
Changes
- Fixed Input Field not handling submit and cancel for Gamepad and other input devices. UUM-5093
- Fixed Input Field showing square character and warning when control characters are entered. (UUM-24871)
- Fixed TextMeshPro crash when upgrading materials. Case #TMPB-187
- Ensured PreferredHeight handles various line heights correctly in TextMeshPro. Case #TMPB-165
- Set FaceInfo setter to public in TextMeshPro. Case #TMPB-182
- Ensured sprites used correct indexes in TextMeshPro. Case #TMPB-200
- Made Maskable now propagates to SubMesh in TextMeshPro. Case #TMPB-191
- Added missing _ScaleRatioA to HDRP and URP shaders in TextMeshPro. Case #TMPB-169
- Fixed TextCore crash when upgrading materials. Case #UUM-32513