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1.5.0-preview.12

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@marwie marwie released this 26 May 07:30

[1.5.0-preview.12] - 2020-05-09

[2.1.0-preview.12]

[3.0.0-preview.12]

Changes

  • Added synchronization of the RaycastTarget property of the parent <TextMeshProUGUI> with potential child sub text objects. Case #1240784
  • Fixed Font Asset Bold Spacing adjustment scaling based on the text object point size instead of current point size. Case #1241132
  • Improved text alignment when using RTL in conjunction with character, word and other spacing adjustments.
  • Fixed TMP Input Field caret potentially not being visible when reaching the right side of the viewport. See forum post for more details.
  • Fixed TMP Input Field incorrect text RectTransform horizontal adjustment when using the Backspace key. See forum post for more details.
  • Fixed potential null reference in the TextMeshProUGUI.Cull function when using a workflow that involves enabling / disabling Canvases in the scene.
  • Fixed ArgumentOutOfRangeException when using the "Update Sprite Asset" inspector option on a sprite asset that does not contain any sprites. Case #1242936
  • Fixed incorrect culling of the text geometry by the RectMask2D component on newly created text objects. Case #1245445
  • It is now possible to use the Material Context Menu options to Copy / Paste Material Properties or Atlas Texture originally created for TMP with all other non TMP specific materials. Case #1242671
  • Fixed NullReferenceException when setting the Atlas Texture to None in the Debug Settings of the Material Inspector of a text object. Case #1245104