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    • Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      MIT License
      4913080Updated Jan 25, 2025Jan 25, 2025
    • This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      Other
      4715900Updated Jan 25, 2025Jan 25, 2025
    • Oculus showcase of hand tracking based interactions in Unreal.
      C++
      MIT License
      6819000Updated Jan 25, 2025Jan 25, 2025
    • Body, Eye and Face Tracking code sample.
      C#
      Other
      5430180Updated Jan 25, 2025Jan 25, 2025
    • This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      81810Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51000Updated Jan 24, 2025Jan 24, 2025
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51300Updated Jan 24, 2025Jan 24, 2025
    • Body, Eye and Face Tracking code sample.
      C++
      Other
      163131Updated Jan 24, 2025Jan 24, 2025
    • Sample projects to showcase the Meta XR Interaction SDK plugin.
      C++
      Other
      4730Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      4300Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      133210Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      2910Updated Jan 24, 2025Jan 24, 2025
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      21900Updated Jan 24, 2025Jan 24, 2025
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41060Updated Jan 24, 2025Jan 24, 2025
    • Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61910Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61900Updated Jan 24, 2025Jan 24, 2025
    • This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      81200Updated Jan 24, 2025Jan 24, 2025
    • This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      7720Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51800Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      102830Updated Jan 24, 2025Jan 24, 2025
    • This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41010Updated Jan 24, 2025Jan 24, 2025
    • A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      2200Updated Jan 24, 2025Jan 24, 2025
    • Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
      C#
      MIT License
      96337140Updated Jan 22, 2025Jan 22, 2025
    • A sample that demonstrates how to use Colocation Discovery and Group Sharing features in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      MIT License
      0000Updated Jan 18, 2025Jan 18, 2025
    • Unity project for "Decommissioned A VR Social Deduction Showcase" on Meta Quest
      C#
      MIT License
      116200Updated Jan 17, 2025Jan 17, 2025
    • A comprehensive Unity sample project for the Tracked Keyboard feature, designed to demonstrate best practice UX for text input implementation across MR and VR.
      ShaderLab
      MIT License
      1200Updated Jan 17, 2025Jan 17, 2025
    • Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
      C#
      MIT License
      3518100Updated Jan 15, 2025Jan 15, 2025
    • This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
      ShaderLab
      Other
      62300Updated Jan 2, 2025Jan 2, 2025
    • North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secrets of creating exceptional visuals on Quest devices. This project showcases hand tracking, Interaction SDK, Movement SDK, and Application Spacewarp.
      C#
      MIT License
      31500Updated Dec 21, 2024Dec 21, 2024
    • Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
      ShaderLab
      MIT License
      186100Updated Dec 20, 2024Dec 20, 2024