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Compilation
ousnius edited this page Nov 9, 2021
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- Microsoft Visual C++ 2019 or later
- wxWidgets 3.1.5 or later
- FBX SDK 2020.2.1 for VS 2019 (or matching VS version):
https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2-1
- Download the wxWidgets source archive from https://www.wxwidgets.org/
- Unpack it into a folder wxWidgets in your projects directory.
- Open up ..\wxWidgets\build\msw\wx_vc16.sln or similar in Visual Studio.
- Set /MTd for the Debug, both Win32 and x64, configurations of all projects in the solution.
- Set /MT for the Release, both Win32 and x64, configurations of all projects in the solution.
- Build the Debug and Release configurations of the solution.
- Get the GL/glext.h header file from https://www.khronos.org/registry/OpenGL/api/GL/glext.h and copy it to your current Windows SDK folder, for example %ProgramFiles(x86)%\Windows Kits\10\Include<version>\um\gl
- Get the KHR/khrplatform.h header file from https://www.khronos.org/registry/EGL/api/KHR/khrplatform.h and copy it to your current Windows SDK folder, for example %ProgramFiles(x86)%\Windows Kits\10\Include<version>\um\KHR
- Download the FBX SDK from https://www.autodesk.com/products/fbx/overview
- Install to your projects directory and remove the version number, for example just: ..\FBX SDK
- Open up the BodySlide solution in Visual Studio and build it.