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Saving a project
Projects for BodySlide are created and saved in the Outfit Studio part of the program. Their files store the information about the meshes and sliders that are used to make up the project.
Once you've created a conversion or project in Outfit Studio, for example after following one of the guides, you can use the File -> Save Project As menu item and the following dialog will appear.
The name of the project, as it will appear in the outfit list in BodySlide. This can be anything you want, but try to keep it relevant to the content.
This button copies the current display name to the other project text fields below. Unless you're creating a big pack of projects that requires custom folder structures, this button may be helpful to you.
The name of the output file of the project that will end up in the game data path after a build in BodySlide. For Skyrim (low/high weight output), this should not include _0 or _1 in the name. The file extension is not required, as it will automatically be appended when building.
The location in the game's data path where the output files will be placed when building in BodySlide. This does not include the output file name (see image above).
This selection decides if the project will show a separate low and high weight section in the BodySlide UI and if the output files have _0 and _1 appended to their file names, or not. Low/High weight output is currently used for Skyrim only.
The name of the project .osp file that will be saved to the SliderSets folder. There can be multiple projects inside of one .osp file, so if you make a pack of multiple projects, you can reuse the same file.
The folder inside of the ShapeData directory, where the mesh and slider data files will be saved to. This can include multiple subfolders, such as Dress\Torso or Dress\Necklace.
The file name for the meshes of the project that will be saved to the shape data folder from above.
While you're working on a project in Outfit Studio, it's possible that you have a reference shape loaded, highlighted in green. This toggle decides if said reference shape should be saved permanently into the project for BodySlide, or if it should be ignored.