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Compilation

ousnius edited this page Oct 17, 2016 · 15 revisions

Compilation requirements:

  • Microsoft Visual C++ 2013
  • wxWidgets 3.1.0+
  • Extract to: YourProjectDirectory\wxWidgets
  • FBX SDK for VS2013: http://www.autodesk.com/products/fbx/overview
  • Choose exactly the following path in the installer (without the version number): YourProjectDirectory\libraries\fbx

Compiling with Visual Studio 2013:

  1. Download the wxWidgets source archive from https://www.wxwidgets.org/
  2. Unpack it into a folder "wxWidgets" in your projects directory.
  3. Open up "..\wxWidgets\build\msw\wx_vc12.sln" in Visual Studio 2013.
  4. Set /MTd for the Debug, both Win32 and x64, configurations of all projects in the solution.
  5. Set /MT for the Release, both Win32 and x64, configurations of all projects in the solution.
  6. Build the Debug and Release configurations of the solution.
  7. Get the "GL/glext.h" header file from https://www.opengl.org/registry/
  8. Copy it to "%ProgramFiles(x86)%\Windows Kits\8.1\Include\um\gl" (or without (x86) on 32-bit machine)
  9. Open up the BodySlide solution in Visual Studio 2013 and build it.