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Compilation

ousnius edited this page May 24, 2018 · 15 revisions

Compilation Requirements:

  • Microsoft Visual C++ 2015
  • wxWidgets 3.1.0+
  • Extract to: Visual Studio 2015\Projects\wxWidgets
  • FBX SDK for VS 2015: https://www.autodesk.com/products/fbx/overview
  • Choose exactly the following path in the installer (and remove the version number): Visual Studio 2015\Projects\FBX SDK

Compilation with Visual Studio 2015:

  1. Download the wxWidgets source archive from https://www.wxwidgets.org/
  2. Unpack it into a folder "wxWidgets" in your projects directory.
  3. Open up "..\wxWidgets\build\msw\wx_vc14.sln" in Visual Studio 2015.
  4. Set /MTd for the Debug, both Win32 and x64, configurations of all projects in the solution.
  5. Set /MT for the Release, both Win32 and x64, configurations of all projects in the solution.
  6. Build the Debug and Release configurations of the solution.
  7. Get the "GL/glext.h" header file from https://www.opengl.org/registry/ and copy it to your current Windows SDK folder, for example "%ProgramFiles(x86)%\Windows Kits\10\Include<version>\um\gl" (or without (x86) on 32-bit machine)
  8. Open up the BodySlide solution in Visual Studio 2015 and build it.