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Compilation
ousnius edited this page May 7, 2017
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- Microsoft Visual C++ 2015
- wxWidgets 3.1.0+
- Extract to: Visual Studio 2015\Projects\wxWidgets
- FBX SDK for VS 2015: https://www.autodesk.com/products/fbx/overview
- Choose exactly the following path in the installer (and remove the version number): Visual Studio 2015\Projects\FBX SDK
- Download the wxWidgets source archive from https://www.wxwidgets.org/
- Unpack it into a folder "wxWidgets" in your projects directory.
- Open up "..\wxWidgets\build\msw\wx_vc14.sln" in Visual Studio 2015.
- Set /MTd for the Debug, both Win32 and x64, configurations of all projects in the solution.
- Set /MT for the Release, both Win32 and x64, configurations of all projects in the solution.
- Build the Debug and Release configurations of the solution.
- Get the "GL/glext.h" header file from https://www.opengl.org/registry/ and copy it to your current Windows SDK folder, for example "%ProgramFiles(x86)%\Windows Kits\10\Include\10.0.15063.0\um\gl" (or without (x86) on 32-bit machine)
- Open up the BodySlide solution in Visual Studio 2015 and build it.