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v0.9.7 (BETA)

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@phobos2077 phobos2077 released this 29 Jun 23:22
· 23 commits to master since this release

v0.9.7

Crafting:

  • added recipes for crafting .50 cal, 40mm HE ammo, Fuel MK2
  • adjusted recipes involving Doctor skill to always use sum with another skill
  • fixed inconsistent craft button visibility (hiding or visible on top of other windows)
  • fixed displayed exp point gain amount for crafting with Swift Learner perk

Balance:

  • halfed flamethrower fuel weight & price, but Flamer consumption increased to 2 per burst
  • replaced barter price formula with vanilla-inspired one, for simplicity
  • added item price multipliers per item category, when selling to NPC's (higher buy/sell ratio for weapons & armor, lower for ammo & misc)
  • added value scaling of limited-use items based on uses left
  • added probability for new monster parts not to drop
  • tweaked barter formula parameters for better balance across item categories and skill levels
  • tweaked laser vs plasma rifle stats for more clear distinction (closer to vanilla)
  • tweaked some late game melee weapon stats for balance
  • tweaked late game armor prices for balance
  • tweaked Marcus's armor stats for consistency with other armor types
  • nerfed NPC weapon destruction percentage and added chance to drop Junk instead
  • nerfed Bear Trap durability

Encounters:

  • removed undocumented change of enemy start points from original RP, resulting in point-blank encounters
  • tweaked and expanded vanilla start points to take advantage of certain map features
  • tweaked Redding Bounty Hunt quest for more variety and better balance
  • tweaked floaters and centaurs to have more clear distinction in stats
  • added restoring of Sneak state when switching between maps
  • fixed higher than intended number of NPC's in some random encounters
  • fixed incorrect start points in one coastal map and restored another (vanilla bugs)

Misc:

  • added option for additional car trunk capacity upgrade by using Repair skill
  • added more MFC to stores for car refueling, as well as more healing kits and certain types of ammo
  • added bonus damage for fire-based traps with Pyromaniac perk
  • slightly adjusted Hakunin dream timers for more consistent intervals
  • fixed incorrect car charging amount when using Cells on trunk
  • tweaked AI weapon selection logic to avoid some illogical choices

Installer:

  • added more options for disabling some mod features

INSTALLATION:

  1. Install Fallout 2.
  2. Install RPU v29 from installer: https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v29
  3. Install latest version of Maps Updated: https://www.nexusmods.com/fallout2/mods/73
  4. Install EcCo using the attached installer into game root folder.

UPDATING (from 0.9.4-0.9.6 only):

  1. Make backup of mods\mods_order.txt.
  2. Install EcCo using attached installer into the game root folder.
  3. Open mods\mods_order.txt and make sure all your additional mods are added to the list.

Talking Heads / THAT

If you want to use Talking Heads mod by Goat_Boy and THAT mod by BlackElectric1 (valid for TH v3.6 and THAT 0.4.0 only):

  1. Install/update EcCo as described above.
  2. Download and install both mods, but don't install any of the patches currently listed on their Nexus.
  3. Install Talking Heads and THAT compatibility patch (optional file), follow instructions in Readme inside.
  4. No additional patches for EcCo necessary, it comes with built-in support for those 2 mods.