v0.9.7
Crafting:
- added recipes for crafting .50 cal, 40mm HE ammo, Fuel MK2
- adjusted recipes involving Doctor skill to always use sum with another skill
- fixed inconsistent craft button visibility (hiding or visible on top of other windows)
- fixed displayed exp point gain amount for crafting with Swift Learner perk
Balance:
- halfed flamethrower fuel weight & price, but Flamer consumption increased to 2 per burst
- replaced barter price formula with vanilla-inspired one, for simplicity
- added item price multipliers per item category, when selling to NPC's (higher buy/sell ratio for weapons & armor, lower for ammo & misc)
- added value scaling of limited-use items based on uses left
- added probability for new monster parts not to drop
- tweaked barter formula parameters for better balance across item categories and skill levels
- tweaked laser vs plasma rifle stats for more clear distinction (closer to vanilla)
- tweaked some late game melee weapon stats for balance
- tweaked late game armor prices for balance
- tweaked Marcus's armor stats for consistency with other armor types
- nerfed NPC weapon destruction percentage and added chance to drop Junk instead
- nerfed Bear Trap durability
Encounters:
- removed undocumented change of enemy start points from original RP, resulting in point-blank encounters
- tweaked and expanded vanilla start points to take advantage of certain map features
- tweaked Redding Bounty Hunt quest for more variety and better balance
- tweaked floaters and centaurs to have more clear distinction in stats
- added restoring of Sneak state when switching between maps
- fixed higher than intended number of NPC's in some random encounters
- fixed incorrect start points in one coastal map and restored another (vanilla bugs)
Misc:
- added option for additional car trunk capacity upgrade by using Repair skill
- added more MFC to stores for car refueling, as well as more healing kits and certain types of ammo
- added bonus damage for fire-based traps with Pyromaniac perk
- slightly adjusted Hakunin dream timers for more consistent intervals
- fixed incorrect car charging amount when using Cells on trunk
- tweaked AI weapon selection logic to avoid some illogical choices
Installer:
- added more options for disabling some mod features
INSTALLATION:
- Install Fallout 2.
- Install RPU v29 from installer: https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v29
- Install latest version of Maps Updated: https://www.nexusmods.com/fallout2/mods/73
- Install EcCo using the attached installer into game root folder.
UPDATING (from 0.9.4-0.9.6 only):
- Make backup of mods\mods_order.txt.
- Install EcCo using attached installer into the game root folder.
- Open mods\mods_order.txt and make sure all your additional mods are added to the list.
Talking Heads / THAT
If you want to use Talking Heads mod by Goat_Boy and THAT mod by BlackElectric1 (valid for TH v3.6 and THAT 0.4.0 only):
- Install/update EcCo as described above.
- Download and install both mods, but don't install any of the patches currently listed on their Nexus.
- Install Talking Heads and THAT compatibility patch (optional file), follow instructions in Readme inside.
- No additional patches for EcCo necessary, it comes with built-in support for those 2 mods.