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0.9.0

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@reonZ reonZ released this 25 Jun 00:12
· 485 commits to master since this release
  • Combat Tracker:
    • now dynamically uses the context menu entries of the combat tracker, allowing the addition of third party options
  • Persistent HUD:
    • added additional effects to NPC strike shortcut name
    • added traits to NPC strike shortcut subtitle
    • position the Attack Popup application closer to the HUD when opening it from an attack shortcut
    • now saves the state of the players application across reload
    • changed the default highlighted button for the confirm dialogs to yes
    • added a new Auto-Set Actor setting
      • when set to anything but Disabled, every mean of setting the persistent actor manually will be removed
      • when set to On Token Selection, it will also completely disable the Token HUD feature
    • added a new Auto-Fill NPCs setting
      • the module will try to fill all the shortcut slots with strikes, spells and consumables
      • you can select the priority between spells and consumables
    • fixed free and reaction cost icons not showing on shortcuts