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Releases: reonZ/pf2e-hud

1.25.0

12 Dec 19:21
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  • if you use the PF2e Dailies module, make sure to update it to version 3.15.0
  • the module now uses a migration manager
    • the main GM will be asked to migrate on load
    • if the system is migrating data, make sure to wait until it is done before starting
  • you can now use delta and percentage values in the Health, Stamina and Shield related input fields
    • using +x or -x will add/subtract x to the current value
    • using x% will set the value to be x percent of the max value
    • using +x% or -x% will add/subtract x percent of the max value to the current value
    • NOTE that any decimal number will be rounded down
    • NOTE that Temporary Hit Points doesn't have a max value and therefore will be update by a percentage of its current value instead
  • Persistent Shortcuts:
    • disable non-primary vessel spell shortcuts
    • you can now create any kind of roll option toggle shortcut
      • the current suboption (if any) will be recorded on shortcut creation
      • if a toggle is alwaysEnabled then clicking on the shortcut will select the suboption
      • if a toggle has a suboption but isn't alwaysEnabled then
        • it will toggle on and set the suboption if the toggle is off or another suboption is selected
        • will toggle off if it is currently on and with the same suboption selected
    • you can now drag the elemental blast action cost (Ⅰ Ⅱ) to create a special rolloption shortcut
    • now directly send-to-chat unusable actions for players (will still open the popup for the GM)
      • "unusable" refers to actions that don't have a self-effect or a macro linked to them
    • fix wand shortcuts not being expended
  • Resources Tracker rework:
    • Enabled is now a client setting (still requires reload)
    • there is no longer any world resource
    • any resource can now be shared with the other users
      • only the owner of the resource can update/edit it
      • only show shared resources from logged-in users
  • Sidebars:
    • hide non-primary vessel spells from the list
    • fix drag image not always loading during drag event

1.24.3

04 Dec 02:11
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  • Dice Panel:
    • fix panel being squished when rendered while being on another directory tab

1.24.2

04 Dec 01:53
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  • make sure ChatLog is rendered before trying to inject the Dice Panel & Time Tracker HUDs
  • Dice Panel:
    • slight styling adjustment

1.24.1

02 Dec 18:51
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  • Skills Sidebar:
    • add Halfling Ingenuity & Eclectic Skill to the feats allowing you to use skill actions requiring to be trained

1.24.0

02 Dec 18:02
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  • Dice Panel:
    • add two Flat Check buttons for DC 5 & 11
    • no longer generate a [[/r 1dx]] inline syntax but instead [[1dx]]
      • this means that inline rolls will be evaluated when the chat message is added
      • will however keep the /r if it is already present in the inline brackets
    • fix parsing of dice number with more than one digit
  • Persistent Shortcuts:
    • now display the map modifier (if any) on the skill action shortcuts
  • Skills Sidebar:
    • add support for Chirurgeon
      • medicine skill actions will all be displayed as usable even if not trained in it
    • fix Untrained Improviser mixup
      • the module was just not hiding the skill actions that required to be trained if you had Untrained Improviser
      • the module now gives you the ability to roll any skill action if you have the Cleaver Improviser or Ceremony of Knowledge feats and no longer care about Untrained Improviser
    • NOTE that the system Treat Wounds action will not work when using medicine because it double checks if you are trained in it and does not care for those feats
  • Time Tracker:
    • add new Encrypt button for the GM
      • it only shows up on the expanded version when hovering over the tracker
      • makes the date & time unreadable for the players
      • stays visible when enabled to indicate if the data is encrypted
      • if encrypted and switching to the short version, the date+time will have a gm-only style applied

1.23.1

01 Dec 13:14
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  • Time Tracker:
    • fix short date year value when not using the Unthemed (Gregorian Calendar)

1.23.0

30 Nov 22:19
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  • add new Dice Panel HUD:
    • you can find it right above the chat input field
    • depending on which key (Shift or Ctrl) is held while clicking, the behaviour will differ
      • [None]: the die will be rolled right away and displayed in chat
      • [Ctrl]: the die will be rolled right away and displayed in chat as a Private roll
      • [Shift]: will update the chat and give it focus subsequently
        • if nothing is present in the chat, a new /r 1dx will be added to it
        • if the chat consists of a /r 1dx syntax, its dice will be updated with the clicked one
        • if anything else is found in the chat:
          • if it ends with a [[/r 1dx]] syntax, its dice will be updated with the clicked one
          • if no [[/r 1dx]] is found at the end of the message, a new one will be generated
  • add new Time Tracker HUD:
    • you can find it at the top of the directories sidebar
    • you can click on the time to toggle its display with a shortened version
    • the GM have access to buttons to advance or rewind time in 10-min, 1-hour and 1-day increments
    • the GM has access to a slider when hovering over the date (in the expanded version) to quickly move time in the current day

1.22.0

24 Nov 22:17
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  • Combat Tracker:
    • make sure to dispose of Sortable listeners to improve long term performances
  • Token HUD:
    • now force reload when enabling/disabling the hud
    • now show the skill names when hovering over the recall knowledge icon of a NPC
  • Token Tooltip:
    • fix rare occurrence of health status wrapping into a second line
  • fix Resolve tooltip localization key
  • some internal changes

1.21.1

14 Nov 13:06
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  • Sidebars:
    • add public methods to retrieve items from sidebars DOM elements
  • fix Hero Points tooltip

1.21.0

13 Nov 14:25
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  • Combat Tracker:
    • add new defeated image over the combatant image
    • fix dead anonymous combatant name color
  • Persistent HUD:
    • change shortcuts methods to be public for third party use, noteworthy mentions are:
      • getShortcut
      • getShortcutFromElement
      • shortcutsAreEmpty