Stars
- All languages
- Assembly
- Batchfile
- C
- C#
- C++
- CSS
- Clojure
- CoffeeScript
- Elixir
- Emacs Lisp
- Forth
- GDScript
- GLSL
- Go
- Groff
- Groovy
- HTML
- Handlebars
- Haskell
- Java
- JavaScript
- Julia
- Jupyter Notebook
- LiveScript
- MATLAB
- MDX
- Makefile
- Markdown
- Nim
- Objective-C
- PHP
- Perl
- Python
- Ruby
- Rust
- SCSS
- Scala
- Shell
- Swift
- TeX
- TypeScript
- Vala
- Vim Script
- Vue
- Zig
castholm / SDL
Forked from libsdl-org/SDLSDL ported to the Zig build system
A community-driven collection of extension scripts for Feel by MoreMountains.
Provides an efficient allocation free async/await integration for Unity.
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.
Swift package for parsing and rendering Tiled maps to SKTileMapNode and related nodes
A fast entity component system (ECS) for C & C++
A webserver that supports hot reloading and that integrates with the Zig build system
Fast, Scalable, Flexible Static Site Generator (SSG)
Use any web browser or WebView as GUI, with Zig in the backend and modern web technologies in the frontend, all in a lightweight portable library.
HTML Language Server & Templating Language Library
A vector search SQLite extension that runs anywhere!
</> htmx - high power tools for HTML
Zig library for reading and writing different image formats
Modular node graph based noise generation library using SIMD, C++17 and templates
Minimal example of a vulkan / GLFW based application for zig.
Idiomatic Zig bindings for raylib utilizing raylib_parser
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
2D ECS game engine in 100% Swift + SwiftUI for iOS, macOS, tvOS