Ci improvments #19696
Annotations
10 errors
Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human right arm assigned to a /obj/item/bodypart/r_arm! args: [{"human right arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human right arm (/obj/item/bodypart/r_arm)
src.loc: the floor (4,43,2) (/turf/open/floor/plasteel)
call stack:
the human right arm (/obj/item/bodypart/r_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): Initialize(null, null, /list (/list), null)
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): AddComponent(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): add blood DNA(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): add mob blood(the zealous human man (/mob/living/carbon/human))
the human right arm (/obj/item/bodypart/r_arm): dismember("brute")
the zealous human man (/mob/living/carbon/human): ex act(2, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human right arm assigned to a /obj/item/bodypart/r_arm! args: [{"human right arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human right arm (/obj/item/bodypart/r_arm)
src.loc: the floor (4,43,2) (/turf/open/floor/plasteel)
call stack:
the human right arm (/obj/item/bodypart/r_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): RegisterWithParent()
/datum/component/forensics (/datum/component/forensics): JoinParent(the human right arm (/obj/item/bodypart/r_arm))
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): AddComponent(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): add blood DNA(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): add mob blood(the zealous human man (/mob/living/carbon/human))
the human right arm (/obj/item/bodypart/r_arm): dismember("brute")
the zealous human man (/mob/living/carbon/human): ex act(2, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human left arm assigned to a /obj/item/bodypart/l_arm! args: [{"human left arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human left arm (/obj/item/bodypart/l_arm)
src.loc: the floor (4,43,2) (/turf/open/floor/plasteel)
call stack:
the human left arm (/obj/item/bodypart/l_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): Initialize(null, null, /list (/list), null)
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): AddComponent(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add blood DNA(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add mob blood(the zealous human man (/mob/living/carbon/human))
the human left arm (/obj/item/bodypart/l_arm): dismember("brute")
the zealous human man (/mob/living/carbon/human): ex act(3, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human left arm assigned to a /obj/item/bodypart/l_arm! args: [{"human left arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human left arm (/obj/item/bodypart/l_arm)
src.loc: the floor (4,43,2) (/turf/open/floor/plasteel)
call stack:
the human left arm (/obj/item/bodypart/l_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): RegisterWithParent()
/datum/component/forensics (/datum/component/forensics): JoinParent(the human left arm (/obj/item/bodypart/l_arm))
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): AddComponent(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add blood DNA(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add mob blood(the zealous human man (/mob/living/carbon/human))
the human left arm (/obj/item/bodypart/l_arm): dismember("brute")
the zealous human man (/mob/living/carbon/human): ex act(3, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
|
Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human left arm assigned to a /obj/item/bodypart/l_arm! args: [{"human left arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human left arm (/obj/item/bodypart/l_arm)
src.loc: the floor (4,45,2) (/turf/open/floor/vault)
call stack:
the human left arm (/obj/item/bodypart/l_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): Initialize(null, null, /list (/list), null)
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): AddComponent(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add blood DNA(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add mob blood(the gloomy human woman (/mob/living/carbon/human))
the human left arm (/obj/item/bodypart/l_arm): dismember("brute")
the gloomy human woman (/mob/living/carbon/human): ex act(3, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
|
Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human left arm assigned to a /obj/item/bodypart/l_arm! args: [{"human left arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human left arm (/obj/item/bodypart/l_arm)
src.loc: the floor (4,45,2) (/turf/open/floor/vault)
call stack:
the human left arm (/obj/item/bodypart/l_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): RegisterWithParent()
/datum/component/forensics (/datum/component/forensics): JoinParent(the human left arm (/obj/item/bodypart/l_arm))
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): AddComponent(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add blood DNA(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add mob blood(the gloomy human woman (/mob/living/carbon/human))
the human left arm (/obj/item/bodypart/l_arm): dismember("brute")
the gloomy human woman (/mob/living/carbon/human): ex act(3, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
|
Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human left arm assigned to a /obj/item/bodypart/l_arm! args: [{"human left arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human left arm (/obj/item/bodypart/l_arm)
src.loc: the floor (4,45,2) (/turf/open/floor/vault)
call stack:
the human left arm (/obj/item/bodypart/l_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): Initialize(null, null, /list (/list), null)
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): AddComponent(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add blood DNA(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add mob blood(the bony human woman (/mob/living/carbon/human))
the human left arm (/obj/item/bodypart/l_arm): dismember("brute")
the bony human woman (/mob/living/carbon/human): ex act(3, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
|
Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human left arm assigned to a /obj/item/bodypart/l_arm! args: [{"human left arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human left arm (/obj/item/bodypart/l_arm)
src.loc: the floor (4,45,2) (/turf/open/floor/vault)
call stack:
the human left arm (/obj/item/bodypart/l_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): RegisterWithParent()
/datum/component/forensics (/datum/component/forensics): JoinParent(the human left arm (/obj/item/bodypart/l_arm))
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): AddComponent(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add blood DNA(/list (/list))
the human left arm (/obj/item/bodypart/l_arm): add mob blood(the bony human woman (/mob/living/carbon/human))
the human left arm (/obj/item/bodypart/l_arm): dismember("brute")
the bony human woman (/mob/living/carbon/human): ex act(3, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
|
Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human right arm assigned to a /obj/item/bodypart/r_arm! args: [{"human right arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human right arm (/obj/item/bodypart/r_arm)
src.loc: the floor (6,45,2) (/turf/open/floor/vault)
call stack:
the human right arm (/obj/item/bodypart/r_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): Initialize(null, null, /list (/list), null)
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): AddComponent(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): add blood DNA(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): add mob blood(the lean human woman (/mob/living/carbon/human))
the human right arm (/obj/item/bodypart/r_arm): dismember("brute")
the lean human woman (/mob/living/carbon/human): ex act(3, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
|
Run Tests:
code/datums/elements/_element.dm#L63
[2024-10-08 21:36:52] Runtime in code/datums/elements/_element.dm,63: Incompatible the human right arm assigned to a /obj/item/bodypart/r_arm! args: [{"human right arm":null,"icons/mob/human_parts_greyscale.dmi":null,"":null,"_color":"#CC0000"}]
proc name: AddElement (/datum/proc/_AddElement)
src: the human right arm (/obj/item/bodypart/r_arm)
src.loc: the floor (6,45,2) (/turf/open/floor/vault)
call stack:
the human right arm (/obj/item/bodypart/r_arm): AddElement(/list (/list))
/datum/component/forensics (/datum/component/forensics): check blood()
/datum/component/forensics (/datum/component/forensics): RegisterWithParent()
/datum/component/forensics (/datum/component/forensics): JoinParent(the human right arm (/obj/item/bodypart/r_arm))
/datum/component/forensics (/datum/component/forensics): New(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): AddComponent(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): add blood DNA(/list (/list))
the human right arm (/obj/item/bodypart/r_arm): add mob blood(the lean human woman (/mob/living/carbon/human))
the human right arm (/obj/item/bodypart/r_arm): dismember("brute")
the lean human woman (/mob/living/carbon/human): ex act(3, null, null)
Explosions (/datum/controller/subsystem/explosions): fire(0)
Explosions (/datum/controller/subsystem/explosions): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
|
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