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Twink Tweaks: The Second (#2536)
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## About The Pull Request

![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/e0558629-b3e4-46d7-9695-dafe63a62a06)
Updates the armory, cryogenics, bar, bridge, and the equipment of the
Twinkleshine. Eliminates the vendor and voucher system in favor of a
more controlled stockpile by the Lieutenant. Crew now spawn in with
barely any equipment, excluding the voicechanger mask, which now works
(for real trust me), with some other stuff there and there. The Captain
is now a Flotilla Admiral, to reflect the importance of a Twinkleshine.
Adds the Redshield Officer.


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## Why It's Good For The Game
I should be making ruins.

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## Changelog

:cl:
add: Syndicate Cryopod.
tweak: The Twinkleshine has gotten a facelift.
tweak: The Syndicate has started assigning Flotilla Admirals and
Redshield Officers to Twinkleshines.
tweak: Crew on the Twinkleshine now have to get their stuff from their
lockers.
tweak: Modified the starting text to reflect the lack of telecomms on
most ships.
fix: Access on the Twinkleshine.
fix: Syndicate jobs should show up properly on SecHUDs.
/:cl:

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---------

Signed-off-by: meem <[email protected]>
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meemofcourse authored Feb 11, 2024
1 parent caf3e07 commit a61f0f0
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Showing 7 changed files with 3,688 additions and 3,274 deletions.
7 changes: 6 additions & 1 deletion _maps/configs/syndicate_twinkleshine.json
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@
"map_short_name": "Twinkleshine-class",
"map_path": "_maps/shuttles/syndicate/syndicate_twinkleshine.dmm",
"job_slots": {
"Captain": {
"Flotilla Admiral": {
"outfit": "/datum/outfit/job/syndicate/captain/twink",
"officer": true,
"slots": 1
Expand All @@ -27,6 +27,11 @@
"officer": true,
"slots": 1
},
"Redshield Officer": {
"outfit": "/datum/outfit/job/syndicate/hos/suns/twink",
"officer": true,
"slots": 1
},
"Medic": {
"outfit": "/datum/outfit/job/syndicate/paramedic/twink",
"slots": 2
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