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Berbs #2357
Merged
MarkSuckerberg
merged 8 commits into
shiptest-ss13:master
from
MarkSuckerberg:verb-queue
Oct 16, 2023
Merged
Berbs #2357
MarkSuckerberg
merged 8 commits into
shiptest-ss13:master
from
MarkSuckerberg:verb-queue
Oct 16, 2023
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…e Server Is Overloaded (#65589) Co-authored-by: KylerAce <[email protected]> Co-authored-by: Kyle Spier-Swenson <[email protected]> Co-authored-by: LemonInTheDark <[email protected]>
…e_click_delay to deciseconds (#71520) theres an issue with SSinput calculating the average_click_delay that made it skip queuing clicks much faster than it should have. now it should work. also moves everything to deciseconds for consistency (except for the statpanel display, which changes it to per second). also i increased the click delay threshold to 1 tick in deciseconds because really we should only be refusing to queue if SSinput is being skipped for whatever reason or each tick is receiving massive non input overtime feex queuing clicks to lower overtime when the server is overloaded :cl: fix: queuing clicks should work correctly now /:cl:
thanks to Vallat for pointing this out whoops turns out most verbs havent been queued since may 11th because I made /datum/controller/subsystem/verb_manager have the SS_NO_INIT flag, without also removing a check in verb_manager/proc/can_queue_verb() that stops the verb callback from being queued if the subsystem isnt initialized yet. since subsystems with SS_NO_INIT obviously never have initialized set to TRUE, this always failed for every verb manager subsystem except for SSinput (because it doesnt have SS_NO_INIT). also adds a debug var to force a subsystem to always queue incoming verbs if possible. now the default verb management subsystem, and speech_controller will successfully queue verbs again. SSinput always queued verbs so that shouldnt change.
… (#70647) * fixes _queue_verb() runtiming from /client/Click() and adds info * Update code/controllers/subsystem/verb_manager.dm Co-authored-by: Mothblocks <[email protected]> Co-authored-by: Mothblocks <[email protected]>
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DME Edit
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Our very own Babylon.
Code change
Watch something violently break.
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Sep 16, 2023
Urge to rename to biddle verbs overwhelming |
I will kill you |
biddle verbs |
>:C |
just... meet in the middle berbs |
birbs... |
This was referenced Oct 15, 2023
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Code change
Watch something violently break.
DME Edit
GitHub
Our very own Babylon.
Test Merge Required
They'll have to do it for free.
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About The Pull Request
I'm not calling them biddle verbs.
Basically, adds verbs to a queue so that they won't be run if the MC is overtiming since by default BYOND will just run them even if it means the MC won't get much/any time. tl;dr possible lag/overtime reduction from verbs like input
Ports:
tgstation/tgstation#65589
tgstation/tgstation#68990
tgstation/tgstation#70647
tgstation/tgstation#71520
Why It's Good For The Game
Overtime bad
Changelog
🆑
/:cl: