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Fixes Nomadcrash and the areas of Budgetcuts and Miningexpedition #2448
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Tm........... |
Please link the original pr in your description if you wouldn't mind. |
(bites you) Okay............ |
Could you also please provide screenshots of the area'ing of these ruins in sdmm? |
(bites you again) Hi hiii haiiii :3 |
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Updated, turfs repathed so its mergable. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: zevo <[email protected]>
Should be fixed. Please TM. |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…iptest-ss13#2448) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## turfs repathed this is mergable now thank you for waiting ## About The Pull Request shiptest-ss13#2384 Fixes the areas on nomadcrash and the two other rockplanet ruins that were given areas but never had them applied. Fixes the enemy selection on nomadcrash to better fit rockplanets mob pool. Repaths the turfs used in nomadcrash to be properly subtyped from their actual turfs and use rockplanet atmos. ![2023-11-05 14 39 28](https://github.com/shiptest-ss13/Shiptest/assets/95449138/2129cf50-d1a8-4b0b-b1cd-9fb966f64be4) ![2023-11-05 14 39 24](https://github.com/shiptest-ss13/Shiptest/assets/95449138/f30da56d-9458-488b-9e81-344fd0ec4f8c) ![StrongDMM-2023-12-08 02 56 19](https://github.com/shiptest-ss13/Shiptest/assets/95449138/e6e8e9e0-ff2d-41e4-a2ca-206367af6b51) ![StrongDMM-2023-12-08 03 00 46](https://github.com/shiptest-ss13/Shiptest/assets/95449138/8548bb33-08cb-4751-8441-a2c6ad9e2955) ## Why It's Good For The Game Who merged this without checking it on a testmerge thoroughly? I just want to talk. Anyways ruins should probably use the correct areas and not have really fucky tiles. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: rockplanet_nomadcrash now uses the correct areas. fix: rockplanet_nomadcrash now uses correctly pathed turfs that dont break when spawned. fix: rockplanet_budgetcuts and rockplanet_miningexpedition now use their newly added respective areas instead of ruin/powered. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: zevo <[email protected]>
turfs repathed this is mergable now thank you for waiting
About The Pull Request
#2384
Fixes the areas on nomadcrash and the two other rockplanet ruins that were given areas but never had them applied.
Fixes the enemy selection on nomadcrash to better fit rockplanets mob pool.
Repaths the turfs used in nomadcrash to be properly subtyped from their actual turfs and use rockplanet atmos.
Why It's Good For The Game
Who merged this without checking it on a testmerge thoroughly? I just want to talk.
Anyways ruins should probably use the correct areas and not have really fucky tiles.
Changelog
🆑
fix: rockplanet_nomadcrash now uses the correct areas.
fix: rockplanet_nomadcrash now uses correctly pathed turfs that dont break when spawned.
fix: rockplanet_budgetcuts and rockplanet_miningexpedition now use their newly added respective areas instead of ruin/powered.
/:cl: