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Ethebor gun tweaks #2746

Merged
merged 3 commits into from
Feb 22, 2024
Merged

Ethebor gun tweaks #2746

merged 3 commits into from
Feb 22, 2024

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rye-rice
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@rye-rice rye-rice commented Feb 19, 2024

About The Pull Request

With a PGF ship on the horizon, i have edited the PGF gun stats to be more practical, after I ran a event one time and realized the guns weren't very good against the 'inferior' frontier ballistics. This also adds a PGF sidearm after cole asked me to.

Changes:

  • Regular gunsword is balanced more like a SMG and is normal sized now. 30 shots per cell unless its the civillian variant, which has less shots. Only the PGF variant has full-auto
  • Both regular gunswords have a disable mode on request of cole. Disablers have 20% AP now. The disable mode is semi-auto only.
  • Riflesword is more balanced like an AR and is bulky sized now, letting it fit into suit slots. It also has a DMR mode. 20 shots for the AR mode and 10 shots for the DMR mode. Only the AR mode is full auto.
  • Adds a Marksman version of the Riflesword, slower to wield and walk with, but has a scope. Meant for ERTs rather than be available to players

Why It's Good For The Game

Makes the PGF and Kalixcis firearms more fleshed out and unique. Also lorema requests, tada!

Also in additions should make use of disablers less salt-inducing

image

Changelog

🆑 ryerice
add: Adds a PGF sidearm
add: Adds a PGF Marksman rifle
balance: In general, the PGF weapons have been buffed, but also re balanced somewhat
fix: All the PGF weapons should be correctly sized now
/:cl:

@rye-rice rye-rice requested a review from a team as a code owner February 19, 2024 03:49
@github-actions github-actions bot added Sprites A bikeshed full of soulless bikes. Sound USSR Anthem 2.66 MB file. Code change Watch something violently break. labels Feb 19, 2024
@rye-rice
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@coleminerman done

@thgvr thgvr added this pull request to the merge queue Feb 22, 2024
Merged via the queue into shiptest-ss13:master with commit 6bb4dd6 Feb 22, 2024
14 checks passed
MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Feb 22, 2024
## About The Pull Request

With a PGF ship on the horizon, i have edited the PGF gun stats to be
more practical, after I ran a event one time and realized the guns
weren't very good against the 'inferior' frontier ballistics. This also
adds a PGF sidearm after cole asked me to.

Changes:
- Regular gunsword is balanced more like a SMG and is normal sized now.
30 shots per cell unless its the civillian variant, which has less
shots. Only the PGF variant has full-auto
- Both regular gunswords have a disable mode on request of cole.
Disablers have 20% AP now. The disable mode is semi-auto only.
- Riflesword is more balanced like an AR and is bulky sized now, letting
it fit into suit slots. It also has a DMR mode. 20 shots for the AR mode
and 10 shots for the DMR mode. Only the AR mode is full auto.
- Adds a Marksman version of the Riflesword, slower to wield and walk
with, but has a scope. Meant for ERTs rather than be available to
players

## Why It's Good For The Game

Makes the PGF and Kalixcis firearms more fleshed out and unique. Also
lorema requests, tada!

Also in additions should make use of disablers less salt-inducing


![image](https://github.com/shiptest-ss13/Shiptest/assets/58402542/9e1bc3da-3fbb-41d6-8ded-f18e1462bc6e)


## Changelog

:cl: ryerice
add: Adds a PGF sidearm
add: Adds a PGF Marksman rifle
balance: In general, the PGF weapons have been buffed, but also re
balanced somewhat
fix: All the PGF weapons should be correctly sized now
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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2 participants