Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Better Food Crates #2801

Merged
merged 2 commits into from
Mar 9, 2024
Merged

Better Food Crates #2801

merged 2 commits into from
Mar 9, 2024

Conversation

MarkSuckerberg
Copy link
Member

About The Pull Request

Adds more variety to the food crates, allowing enterprising chefs to order ingredients that can actually make a modest amount of food instead of needing to make a full botany setup. It's still a bit sparse, and one day I want to be able to order specific ingredients for a higher price, but for now, this is an improvement I think.

I'm willing to discuss the costs of the crates. Money is still so abstract that I really want input on what this amount of stuff should cost.

Why It's Good For The Game

Actually allows chefs to cook a reasonable amount of food with ingredients purchased from the outpost, instead of just having to make a full botany setup.

Changelog

🆑
tweak: Makes the basics ingredients crate less barren and useless.
add: Advanced cooking crate, for buying the condiments you only need a little bit of.
add: Standard meat crate, when you don't want to buy the weird exotic meat crate.
add: Grains crate, for when you want to make a lot of flour for cooking
add: Bread crate, for when you're lazy and want bread for recipes. Or to eat. I don't care.
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label Mar 3, 2024
@thgvr thgvr added this pull request to the merge queue Mar 9, 2024
Merged via the queue into shiptest-ss13:master with commit 8f702ad Mar 9, 2024
14 checks passed
MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Mar 9, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request
Adds more variety to the food crates, allowing enterprising chefs to
order ingredients that can actually make a modest amount of food instead
of needing to make a full botany setup. It's still a bit sparse, and one
day I want to be able to order specific ingredients for a higher price,
but for now, this is an improvement I think.

I'm willing to discuss the costs of the crates. Money is still so
abstract that I really want input on what this amount of stuff should
cost.

## Why It's Good For The Game
Actually allows chefs to cook a reasonable amount of food with
ingredients purchased from the outpost, instead of just having to make a
full botany setup.

## Changelog

:cl:
tweak: Makes the basics ingredients crate less barren and useless.
add: Advanced cooking crate, for buying the condiments you only need a
little bit of.
add: Standard meat crate, when you don't want to buy the weird exotic
meat crate.
add: Grains crate, for when you want to make a lot of flour for cooking
add: Bread crate, for when you're lazy and want bread for recipes. Or to
eat. I don't care.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
@Galdar02
Copy link

Bug will delete this if you give it emote perms in portside, Bug is pro extortion

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Code change Watch something violently break.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants