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Reduces the number of skulls spawned by crystal legion by 1 #3117

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merged 1 commit into from
Jun 21, 2024

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About The Pull Request

Here, catch.
image

Why It's Good For The Game

Reduces the capacity for crystal legion to instakill people by shitting out 2 skulls which immediately fly over to people and shit out shrapnel when killed. It's like a mine but it chases you. If you can't get to a safe distance the pattern almost guarantees getting hit twice.

Changelog

🆑
balance: crystal legion spawn 1 less skull per spawn wave, now 1 (like normal legion)
/:cl:

@github-actions github-actions bot added the Code change Watch something violently break. label Jun 17, 2024
@MarkSuckerberg MarkSuckerberg added this pull request to the merge queue Jun 20, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Jun 20, 2024
@Imaginos16 Imaginos16 added this pull request to the merge queue Jun 21, 2024
github-merge-queue bot pushed a commit that referenced this pull request Jun 21, 2024
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Here, catch.

![image](https://github.com/shiptest-ss13/Shiptest/assets/24857008/bd6ab17a-383e-4555-93de-ad55253e94e5)


## Why It's Good For The Game

Reduces the capacity for crystal legion to instakill people by shitting
out 2 skulls which immediately fly over to people and shit out shrapnel
when killed. It's like a mine but it chases you. If you can't get to a
safe distance the pattern almost guarantees getting hit twice.

## Changelog

:cl:
balance: crystal legion spawn 1 less skull per spawn wave, now 1 (like
normal legion)
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

Signed-off-by: Theos <[email protected]>
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to failed status checks Jun 21, 2024
@Imaginos16 Imaginos16 added this pull request to the merge queue Jun 21, 2024
Merged via the queue into shiptest-ss13:master with commit 7d242cb Jun 21, 2024
14 checks passed
MrCat15352 pushed a commit to MrCat15352/MrCat that referenced this pull request Jun 22, 2024
…-ss13#3117)

<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

Here, catch.

![image](https://github.com/shiptest-ss13/Shiptest/assets/24857008/bd6ab17a-383e-4555-93de-ad55253e94e5)

Reduces the capacity for crystal legion to instakill people by shitting
out 2 skulls which immediately fly over to people and shit out shrapnel
when killed. It's like a mine but it chases you. If you can't get to a
safe distance the pattern almost guarantees getting hit twice.

:cl:
balance: crystal legion spawn 1 less skull per spawn wave, now 1 (like
normal legion)
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

Signed-off-by: Theos <[email protected]>
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