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Angle grinder AGAIN! Also, makes plasma cutters used for salvage instead of mining (and base gearpacks) #3146
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FalloutFalcon
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Thera-Pissed:angle-grinder-again
Oct 5, 2024
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Angle grinder AGAIN! Also, makes plasma cutters used for salvage instead of mining (and base gearpacks) #3146
FalloutFalcon
merged 65 commits into
shiptest-ss13:master
from
Thera-Pissed:angle-grinder-again
Oct 5, 2024
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…roc and the signal that goes with it
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Use Git Hooks, you're welcome.
Map Change
Tile placing is hard. Thank you for your service.
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Sep 16, 2024
couple oddball things I want to work on but Im happy with the basic grinder and plasma cutter changes. not sure about plasma cutters in toolbelts from the destructible walls pr, but I'll wait and see how it goes. |
FalloutFalcon
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Sep 20, 2024
Co-authored-by: FalloutFalcon <[email protected]> Signed-off-by: HelmCrab <[email protected]>
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
FalloutFalcon
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Oct 5, 2024
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…ead of mining (and base gearpacks) (shiptest-ss13#3146) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request re-implements shiptest-ss13#1716 as a base and adds cutter functionality to plasma cutters also implements and uses gear packs from shiptest-ss13#2103 that never got in. makes plasma cutters unable to mine, shorter range, and do burn instead of brute. angle grinders are integrated into grinder packs, like water backtanks. Also draws power from a cell. jackhammers can no longer break down walls and girders. ### Cutters can currently deconstruct: - girders - walls - reinforced walls - airlocks - airlock frames - grilles - machine frames - computer frames - catwalks - chairs - beds - tables - lockers & crates - salvage machines (the wasteplanet ones) - railings - lattice - wooden barricades cutters can also cut open safes and locked lockers & crates attempted to revert map changes but using git checkout doesn't completely revert the gecko. Will try again later. adds a mech salvage saw and a prototype energy saw. Doesn't make either available yet. sprites by me ![image](https://github.com/shiptest-ss13/Shiptest/assets/90987989/65bd6b99-d63d-4c75-9227-a9987fddf9d2) https://github.com/shiptest-ss13/Shiptest/assets/90987989/12262338-055f-4c7c-86d1-d31279ab953c <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Jackhammers as a main salvage tool is dumb, and angle grinders and cutters make more sense and have better functionality. Cutting apart old ruins and ships should be a reasonable source of material and shouldn't take years. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: angle grinders for salvage add: reworks plasma cutters for salvage /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: HelmCrab <[email protected]> Co-authored-by: ritorizo <ritorizo@localhost> Co-authored-by: FalloutFalcon <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
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…ead of mining (and base gearpacks) (shiptest-ss13#3146) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> re-implements shiptest-ss13#1716 as a base and adds cutter functionality to plasma cutters also implements and uses gear packs from shiptest-ss13#2103 that never got in. makes plasma cutters unable to mine, shorter range, and do burn instead of brute. angle grinders are integrated into grinder packs, like water backtanks. Also draws power from a cell. jackhammers can no longer break down walls and girders. - girders - walls - reinforced walls - airlocks - airlock frames - grilles - machine frames - computer frames - catwalks - chairs - beds - tables - lockers & crates - salvage machines (the wasteplanet ones) - railings - lattice - wooden barricades cutters can also cut open safes and locked lockers & crates attempted to revert map changes but using git checkout doesn't completely revert the gecko. Will try again later. adds a mech salvage saw and a prototype energy saw. Doesn't make either available yet. sprites by me ![image](https://github.com/shiptest-ss13/Shiptest/assets/90987989/65bd6b99-d63d-4c75-9227-a9987fddf9d2) https://github.com/shiptest-ss13/Shiptest/assets/90987989/12262338-055f-4c7c-86d1-d31279ab953c <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Jackhammers as a main salvage tool is dumb, and angle grinders and cutters make more sense and have better functionality. Cutting apart old ruins and ships should be a reasonable source of material and shouldn't take years. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: add: angle grinders for salvage add: reworks plasma cutters for salvage /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: HelmCrab <[email protected]> Co-authored-by: ritorizo <ritorizo@localhost> Co-authored-by: FalloutFalcon <[email protected]> Co-authored-by: FalloutFalcon <[email protected]>
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Watch something violently break.
DME Edit
Sound
USSR Anthem 2.66 MB file.
Sprites
A bikeshed full of soulless bikes.
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They'll have to do it for free.
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About The Pull Request
re-implements #1716 as a base and adds cutter functionality to plasma cutters
also implements and uses gear packs from #2103 that never got in.
makes plasma cutters unable to mine, shorter range, and do burn instead of brute.
angle grinders are integrated into grinder packs, like water backtanks. Also draws power from a cell.
jackhammers can no longer break down walls and girders.
Cutters can currently deconstruct:
cutters can also cut open safes and locked lockers & crates
attempted to revert map changes but using git checkout doesn't completely revert the gecko. Will try again later.
adds a mech salvage saw and a prototype energy saw. Doesn't make either available yet.
sprites by me
2024-06-23.21-43-32.mp4
Why It's Good For The Game
Jackhammers as a main salvage tool is dumb, and angle grinders and cutters make more sense and have better functionality. Cutting apart old ruins and ships should be a reasonable source of material and shouldn't take years.
Changelog
🆑
add: angle grinders for salvage
add: reworks plasma cutters for salvage
/:cl: