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Reduces ship spawn limit for everything to 1 #3166
Reduces ship spawn limit for everything to 1 #3166
Conversation
The mudskipper has about the same crew compliment as a kilo and is only picked more often because it has an interior space larger than five rooms full of goop |
yeah exactly. the mudskipper has the same crew complement, but it's better equipped. it should have the same limit as literally everything else that isn't the kilo, including other ships with crews smaller than 10 players (vaquero, delta, etc) |
Might wanna change spawn limit of the Li Tieguai and Shetland to 1 while you're at it. |
good point yeah. Shit, I'll make the default limit 1 and just set kilo to 2. Almost every ship has a limit of 1 anyway, it makes more sense to make that the default. |
Updated the PR description and title to account for the expanded scope. |
Having a ship limit per amount of people connected might be a good idea down the line. I honestly think every ship can be 1 right now. I don't see the reason for the exception. |
And keep in mind.. people can still just ahelp for another mudskipper or kilo slot if we are high pop... I will miss the low pop two mudskippers with a combined 3 crew |
Yeah fair enough, I'll cut the exception for the Kilo |
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reduces the spawn limit for every ship to 1, and makes the default limit for new ships 1. ## Why It's Good For The Game Nearly every ship was already set to a limit of 1. Making it the default just saves time. Most of the handful of ships that still had a cap of 2- mudskipper, li tieguai, and delta, for instance - were ships that would just compete for pop or nudge each other out of their niche if double-spawned, and a greater variety of ships are available to accept players after existing ones fill up than there previously were. ## Changelog :cl: balance: reduced default ship spawn limit to 1. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reduces the spawn limit for every ship to 1, and makes the default limit for new ships 1. ## Why It's Good For The Game Nearly every ship was already set to a limit of 1. Making it the default just saves time. Most of the handful of ships that still had a cap of 2- mudskipper, li tieguai, and delta, for instance - were ships that would just compete for pop or nudge each other out of their niche if double-spawned, and a greater variety of ships are available to accept players after existing ones fill up than there previously were. ## Changelog :cl: balance: reduced default ship spawn limit to 1. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
About The Pull Request
Reduces the spawn limit for every ship to 1, and makes the default limit for new ships 1.
Why It's Good For The Game
Nearly every ship was already set to a limit of 1. Making it the default just saves time. Most of the handful of ships that still had a cap of 2- mudskipper, li tieguai, and delta, for instance - were ships that would just compete for pop or nudge each other out of their niche if double-spawned, and a greater variety of ships are available to accept players after existing ones fill up than there previously were.
Changelog
🆑
balance: reduced default ship spawn limit to 1.
/:cl: