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Fixes the "pulse carbine" on whitesands_surface_camp_saloon again #3331

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merged 2 commits into from
Sep 6, 2024

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@Zevotech Zevotech commented Sep 5, 2024

About The Pull Request

Fixes the missing sprite on a varedited gun on the map. Also changes the amount of money on the map since it was brought to my attention that it had 14k credits lying about. Adds a few gunner hermits for good measure.

Why It's Good For The Game

Invisible guns are bad. oh and ruins generally shouldnt have over 10k credits unless they warrant it.

Changelog

🆑
fix: The "pulse carbine" in the sandplanet saloon has a sprite again
tweak: Added some extra mobs to the sandplanet saloon to balance out the money in it
/:cl:

@Zevotech Zevotech requested a review from a team as a code owner September 5, 2024 22:18
@github-actions github-actions bot added the Map Change Tile placing is hard. Thank you for your service. label Sep 5, 2024
@rye-rice rye-rice added this pull request to the merge queue Sep 6, 2024
Merged via the queue into shiptest-ss13:master with commit 9b3c407 Sep 6, 2024
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MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request Sep 7, 2024
…iptest-ss13#3331)

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## About The Pull Request
Fixes the missing sprite on a varedited gun on the map. Also changes the
amount of money on the map since it was brought to my attention that it
had 14k credits lying about. Adds a few gunner hermits for good measure.
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Invisible guns are bad. oh and ruins generally shouldnt have over 10k
credits unless they warrant it.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: The "pulse carbine" in the sandplanet saloon has a sprite again
tweak: Added some extra mobs to the sandplanet saloon to balance out the
money in it
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
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icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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2 participants