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DungeonSystem.Rooms bugfix (#30125)
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Update DungeonSystem.Rooms.cs
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TheShuEd authored Jul 17, 2024
1 parent 2d5bb92 commit e1f429b
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion Content.Server/Procedural/DungeonSystem.Rooms.cs
Original file line number Diff line number Diff line change
Expand Up @@ -118,7 +118,7 @@ public void SpawnRoom(
// go BRRNNTTT on existing stuff
if (clearExisting)
{
var gridBounds = new Box2(Vector2.Transform(Vector2.Zero, roomTransform), Vector2.Transform(room.Size, roomTransform));
var gridBounds = new Box2(Vector2.Transform(-room.Size/2, roomTransform), Vector2.Transform(room.Size/2, roomTransform));
_entitySet.Clear();
// Polygon skin moment
gridBounds = gridBounds.Enlarged(-0.05f);
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