-
Notifications
You must be signed in to change notification settings - Fork 3.7k
Issues: space-wizards/space-station-14
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Some visual layers on the human are still not bound to body parts or mechanisms
T: Bugfix
Type: Bugs and/or bugfixes
#1755
opened Aug 17, 2020 by
DrSmugleaf
updated Jan 31, 2021
Split fire data from gas overlay data
D1: High
Difficulty: Extensive codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Performance
Type: Performance impacting changes or bugs
#3836
opened Apr 12, 2021 by
metalgearsloth
updated Jul 19, 2021
Vent crawling
D1: High
Difficulty: Extensive codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#3853
opened Apr 16, 2021 by
metalgearsloth
updated Jul 19, 2021
Add mass driver
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#3859
opened Apr 16, 2021 by
metalgearsloth
updated Jul 19, 2021
Architectural concerns about Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: Refactor
Type: Refactor of notable amount of codebase
IGameTicker.OnGhostAttempt
D2: Medium
#4112
opened May 30, 2021 by
20kdc
updated Jul 19, 2021
Rejuvenate doesn't work on gravity generator
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: Bugfix
Type: Bugs and/or bugfixes
#4224
opened Jun 25, 2021 by
metalgearsloth
updated Jul 19, 2021
Add showers
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#3860
opened Apr 16, 2021 by
metalgearsloth
updated Jul 19, 2021
Holotape
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#3855
opened Apr 16, 2021 by
metalgearsloth
updated Jul 19, 2021
Change AccessReader to use Bitmasks
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: Performance
Type: Performance impacting changes or bugs
#3595
opened Mar 9, 2021 by
metalgearsloth
updated Jul 19, 2021
Whose footprints are these / Decal system
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#3496
opened Mar 4, 2021 by
metalgearsloth
updated Jul 19, 2021
Add appearancevisualizer support to construction graph
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: Refactor
Type: Refactor of notable amount of codebase
#3357
opened Feb 21, 2021 by
metalgearsloth
updated Jul 19, 2021
Need a test for UIs
D1: High
Difficulty: Extensive codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#3498
opened Mar 4, 2021 by
metalgearsloth
updated Jul 19, 2021
AI Admin menu
D1: High
Difficulty: Extensive codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#3205
opened Feb 14, 2021 by
metalgearsloth
updated Jul 19, 2021
Cross-server OOC
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#929
opened May 20, 2020 by
PJB3005
updated Jul 19, 2021
Implement magazine length sprites into guns
P3: Standard
Priority: Default priority for repository items.
T: New Feature
Type: New feature or content, or extending existing content
#913
opened May 16, 2020 by
ShadowCommander
updated Jul 19, 2021
Setting UI scaling to odd numbers causes artifacts to appear on some UI elements.
D1: High
Difficulty: Extensive codebase knowledge required.
T: Bugfix
Type: Bugs and/or bugfixes
#4301
opened Jul 20, 2021 by
SweptWasTaken
updated Jul 20, 2021
Integration tests are slow to start
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Performance
Type: Performance impacting changes or bugs
#526
opened Jan 21, 2020 by
PJB3005
updated Sep 10, 2021
Remove ctrl-c ctrl-v from chemmaster and reagentdispenser
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#4617
opened Sep 14, 2021 by
metalgearsloth
updated Sep 14, 2021
Can't select text inside chat
Changes: UI
Changes: Might require knowledge of UI design or code.
P3: Standard
Priority: Default priority for repository items.
S: Requires Engine PR
Status: Requires a change to Robust Toolbox, for which there is no open PR currently.
#510
opened Jan 14, 2020 by
DamianX
updated Sep 17, 2021
Some buttons should be hidden for the ghost HUD
Changes: UI
Changes: Might require knowledge of UI design or code.
T: Bugfix
Type: Bugs and/or bugfixes
#4647
opened Sep 19, 2021 by
gradientvera
updated Sep 19, 2021
Need more round restart tests
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#4706
opened Sep 28, 2021 by
metalgearsloth
updated Sep 28, 2021
Expanding the top of a window against the top of the screen makes it grow downwards
Changes: UI
Changes: Might require knowledge of UI design or code.
T: Bugfix
Type: Bugs and/or bugfixes
#4717
opened Oct 1, 2021 by
DrSmugleaf
updated Oct 2, 2021
Getting gibbed in disposals has odd results
T: Bugfix
Type: Bugs and/or bugfixes
#4875
opened Oct 15, 2021 by
moonheart08
updated Oct 15, 2021
Need package wrap
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#4833
opened Oct 12, 2021 by
mirrorcult
updated Oct 16, 2021
Getting electrocuted should play the cartoonish skeleton animation from TG
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
T: New Feature
Type: New feature or content, or extending existing content
#5027
opened Oct 25, 2021 by
gradientvera
updated Oct 25, 2021
Previous Next
ProTip!
Type g i on any issue or pull request to go back to the issue listing page.