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Issues: space-wizards/space-station-14

Issues blocking leaving playtest
#23246 opened Dec 30, 2023 by DrSmugleaf
Open 2
Current Freezes and PR restrictions
#8524 opened May 29, 2022 by wrexbe
Open 24
Project Zero Warnings
#33279 opened Nov 12, 2024 by PJB3005
Open 4
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Issues list

Some visual layers on the human are still not bound to body parts or mechanisms T: Bugfix Type: Bugs and/or bugfixes
#1755 opened Aug 17, 2020 by DrSmugleaf updated Jan 31, 2021
Split fire data from gas overlay data D1: High Difficulty: Extensive codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Performance Type: Performance impacting changes or bugs
#3836 opened Apr 12, 2021 by metalgearsloth updated Jul 19, 2021
Vent crawling D1: High Difficulty: Extensive codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content
#3853 opened Apr 16, 2021 by metalgearsloth updated Jul 19, 2021
Add mass driver D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content
#3859 opened Apr 16, 2021 by metalgearsloth updated Jul 19, 2021
Architectural concerns about IGameTicker.OnGhostAttempt D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Refactor Type: Refactor of notable amount of codebase
#4112 opened May 30, 2021 by 20kdc updated Jul 19, 2021
Rejuvenate doesn't work on gravity generator D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Bugfix Type: Bugs and/or bugfixes
#4224 opened Jun 25, 2021 by metalgearsloth updated Jul 19, 2021
Add showers D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content
#3860 opened Apr 16, 2021 by metalgearsloth updated Jul 19, 2021
Holotape D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content
#3855 opened Apr 16, 2021 by metalgearsloth updated Jul 19, 2021
Change AccessReader to use Bitmasks D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Performance Type: Performance impacting changes or bugs
#3595 opened Mar 9, 2021 by metalgearsloth updated Jul 19, 2021
Whose footprints are these / Decal system D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: New Feature Type: New feature or content, or extending existing content
#3496 opened Mar 4, 2021 by metalgearsloth updated Jul 19, 2021
Add appearancevisualizer support to construction graph D2: Medium Difficulty: A good amount of codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: Refactor Type: Refactor of notable amount of codebase
#3357 opened Feb 21, 2021 by metalgearsloth updated Jul 19, 2021
Need a test for UIs D1: High Difficulty: Extensive codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content
#3498 opened Mar 4, 2021 by metalgearsloth updated Jul 19, 2021
AI Admin menu D1: High Difficulty: Extensive codebase knowledge required. P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content
#3205 opened Feb 14, 2021 by metalgearsloth updated Jul 19, 2021
Cross-server OOC P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content
#929 opened May 20, 2020 by PJB3005 updated Jul 19, 2021
Implement magazine length sprites into guns P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content
#913 opened May 16, 2020 by ShadowCommander updated Jul 19, 2021
Setting UI scaling to odd numbers causes artifacts to appear on some UI elements. D1: High Difficulty: Extensive codebase knowledge required. T: Bugfix Type: Bugs and/or bugfixes
#4301 opened Jul 20, 2021 by SweptWasTaken updated Jul 20, 2021
Integration tests are slow to start P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Performance Type: Performance impacting changes or bugs
#526 opened Jan 21, 2020 by PJB3005 updated Sep 10, 2021
Remove ctrl-c ctrl-v from chemmaster and reagentdispenser D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: Cleanup Type: Code clean-up, without being a full refactor or feature
#4617 opened Sep 14, 2021 by metalgearsloth updated Sep 14, 2021
Can't select text inside chat Changes: UI Changes: Might require knowledge of UI design or code. P3: Standard Priority: Default priority for repository items. S: Requires Engine PR Status: Requires a change to Robust Toolbox, for which there is no open PR currently.
#510 opened Jan 14, 2020 by DamianX updated Sep 17, 2021
Some buttons should be hidden for the ghost HUD Changes: UI Changes: Might require knowledge of UI design or code. T: Bugfix Type: Bugs and/or bugfixes
#4647 opened Sep 19, 2021 by gradientvera updated Sep 19, 2021
Need more round restart tests D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: New Feature Type: New feature or content, or extending existing content
#4706 opened Sep 28, 2021 by metalgearsloth updated Sep 28, 2021
Expanding the top of a window against the top of the screen makes it grow downwards Changes: UI Changes: Might require knowledge of UI design or code. T: Bugfix Type: Bugs and/or bugfixes
#4717 opened Oct 1, 2021 by DrSmugleaf updated Oct 2, 2021
Getting gibbed in disposals has odd results T: Bugfix Type: Bugs and/or bugfixes
#4875 opened Oct 15, 2021 by moonheart08 updated Oct 15, 2021
Need package wrap D3: Low Difficulty: Some codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: New Feature Type: New feature or content, or extending existing content
#4833 opened Oct 12, 2021 by mirrorcult updated Oct 16, 2021
Getting electrocuted should play the cartoonish skeleton animation from TG D2: Medium Difficulty: A good amount of codebase knowledge required. P2: Raised Priority: Item has a raised priority, indicating it might get increased maintainer attention. T: New Feature Type: New feature or content, or extending existing content
#5027 opened Oct 25, 2021 by gradientvera updated Oct 25, 2021
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