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Navmap Warp #31653
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Navmap Warp #31653
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I think you're better off just making it a BUI event so it gets validation done.
Also the audio should be predicted instead. Also don't do multiple transformsystem calls as it will double the amount of moveevents that get raised which are extremely expensive, just set the position once. Use PlaceAt or the likes.
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Audio is now predicted. I have removed the AttachToGridOrMap call entirely, because it does not actually seem to bee needed at all (it was mostly just skipped by checks anyway).
There is now also a 2 second "cooldown" on warps so they can't be spammed