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Absinthe makes you mildly hallucinate #34371

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@Alpaccalypse Alpaccalypse commented Jan 10, 2025

About the PR

Drinking enough absinthe makes you mildly hallucinate. The absinthe glass has a smaller volume.

Why / Balance

Absinthe was notorious for making you hallucinate which lead to it being banned across most of the western world for a while. This was later debunked, but it seemed like a missed opportunity not to include in the game.

The absinthe glass also now holds 4 drinks worth instead of 6. Why would you serve the most potent alcohol on the station in a beer glass and have people puking all over your bar? One glass now has enough ethanol to be just under the ammount to make you vomit, and two sips away from poisoning.

The hallucinations are minor, it uses the Seeing Rainbows effect, but mostly just the wavy effect, with just the hint of rainbows. They wear off around the same time the drunk effect becomes particularly noticeable. If you are giving yourself alcohol poisoning, then it can get quite technicolor for a while.

Drinking in moderation (pausing between sips) will get you drunk, without the hallucinations.

There is also a small chance that: 'You hear a tiny voice. "Tee hee hee!"' or 'You feel tulips brush up against your legs.'. Both of these are references to real world accounts of the supposed effects of absinthe.

Technical details

Edits the maxVol and Quantity of DrinkAbsintheGlass.
Deletes one fill level from the meta.json and sprite for the absinthe glass, and adjust the fill levels for it in alcohol.yml
Adds a narcotic effect to the Absinthe reagent in alcohol.yml

Shouldn't have serious conflicts with #34348 but was made with that PR in mind. This edited a lot of different files so was kept separate.

Media

Oscar Wilde reference:
2025-1-10_21 08 14
About the peak of the seeing rainbows after one glass:
2025-1-10_21 09 14

Requirements

Breaking changes

Deletes a now unused fill sprite from absintheglass.rsi and removes the reference from the meta file.

Changelog
🆑

  • tweak: Absinthe makes you mildly hallucinate.
  • tweak: Absinthe is served in a smaller glass. No more vomiting.

@github-actions github-actions bot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. size/S Denotes a PR that changes 10-99 lines. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. labels Jan 10, 2025
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RSI Diff Bot; head commit a58dc49 merging into bbb551a
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Objects/Consumable/Drinks/absintheglass.rsi

State Old New Status
fill-1 Modified
fill-2 Modified
fill-3 Modified
fill-4 Modified
fill-5 Removed

@Alpaccalypse
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Bohemians rejoice!

@SlimmSlamm
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You should add cluwne models for when clowns drink it and laughter

@Alpaccalypse
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Alpaccalypse commented Jan 10, 2025

I was thinking a followup PR to this could be making the green fairy hallucination more interesting, with a new shader. We pretty much have seeing rainbows for absolutely everything trippy.

And they are green...

@TeenSarlacc
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if you drink too much the cancan starts playing :godo:

@Alpaccalypse
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Alpaccalypse commented Jan 11, 2025

Banana honk contains trace ammounts of Laughter now (It's made from bananas and sugar, so seemed appropriate). It will make you laugh for a while when you drink it. Hippies delight actually gets you high too.

@ScarKy0 ScarKy0 added P3: Standard Priority: Default priority for repository items. D3: Low Difficulty: Some codebase knowledge required. S: Needs Review Status: Requires additional reviews before being fully accepted T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it A: Service Area: Service department, including cooking, botany, etc and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Jan 14, 2025
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A: Service Area: Service department, including cooking, botany, etc Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Needs Review Status: Requires additional reviews before being fully accepted size/S Denotes a PR that changes 10-99 lines. T: Balance Change Type: Balance changes through direct value changes, or changes to mechanics that affect it
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