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Add binoculars #34687

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@slarticodefast slarticodefast commented Jan 28, 2025

About the PR

Added binoculars. They use the new camera offset feature from #31626
For now they can only be found as rare maints loot and in the warden's locker.
The sprites are from tg, but might need some improvement.

Why / Balance

Fun item and they exist in SS13.

Technical details

Yaml and sprites only.

Media

binoculars.mp4

Requirements

Breaking changes

none

Changelog
🆑

  • add: Added binoculars. You can find them in maints loot and the warden's locker.

@github-actions github-actions bot added S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. size/S Denotes a PR that changes 10-99 lines. labels Jan 28, 2025
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github-actions bot commented Jan 28, 2025

RSI Diff Bot; head commit b09f03e merging into 3d3b95a
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/Objects/Tools/binoculars.rsi

State Old New Status
icon Added
inhand-left Added
inhand-right Added
wielded-inhand-left Added
wielded-inhand-right Added

Edit: diff updated after b09f03e

@slarticodefast slarticodefast added the S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. label Jan 28, 2025
@K-Dynamic
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I think it would be worth giving them to security, salvage and nukies

@LevitatingTree
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would be very handy for sec, specially the warden

@HerCoyote23
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HerCoyote23 commented Jan 28, 2025

Honestly feel like they could offset more, as shown in the video they don't seem particularly effective, particularly since they don't zoom you out or anything.

@ArtisticRoomba ArtisticRoomba added P3: Standard Priority: Default priority for repository items. T: New Feature Type: New feature or content, or extending existing content D3: Low Difficulty: Some codebase knowledge required. A: General Interactions Area: General in-game interactions that don't relate to another area. and removed S: Untriaged Status: Indicates an item has not been triaged and doesn't have appropriate labels. labels Jan 28, 2025
@NoElkaTheGod
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I agree, the effect is kinda weak. Could use a bit of a buff, considering the fact you have to weild it anyways (which is weird, but i assume it's for balance, so let's just say that these binoculars are very large and heavy).

@slarticodefast
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would be very handy for sec, specially the warden

Sure, why not. I added one to the wardens locker.

Honestly feel like they could offset more, as shown in the video they don't seem particularly effective, particularly since they don't zoom you out or anything.

I buffed the offset from 3 to 5 tiles.

Screenshot (355)

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@SlamBamActionman SlamBamActionman left a comment

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Code and concept looks good to me

@Pixeltheaertist
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Does this mean stuff like the hristov can finally have scopes?

@slarticodefast
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Does this mean stuff like the hristov can finally have scopes?

It now does! that's where the component I'm using comes from :)
#31626

@NULL882
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NULL882 commented Jan 29, 2025

Ability to hang in the neck slot would be useful.

@LevitatingTree
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LevitatingTree commented Jan 29, 2025

yeah, like the whistle

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Labels
A: General Interactions Area: General in-game interactions that don't relate to another area. Changes: No C# Changes: Requires no C# knowledge to review or fix this item. Changes: Sprites Changes: Might require knowledge of spriting or visual design. D3: Low Difficulty: Some codebase knowledge required. P3: Standard Priority: Default priority for repository items. S: Approved Status: Reviewed and approved by at least one maintainer; a PR may require another approval. size/S Denotes a PR that changes 10-99 lines. T: New Feature Type: New feature or content, or extending existing content
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10 participants