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[Maps] Dev rework #34708
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[Maps] Dev rework #34708
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HUGE |
Looks sweet, but you should probably rename the "Polygon" portal into "Firing Range" or "Weapons" or something similar, as polygons have nothing to do with what's in that room. |
Should have more AI cameras in my opinon, so we can test the AI interacting with everything. |
Should I remove ADMIN or all cl? idk |
all cl |
This probably needs an AI to test that code with. Would also prefer a testing area for doors, door hacking, etc. |
About the PR
Rework of Dev map.
Why / Balance
The current version has a big problem. Sections further than five meters from spawn do not make any sense. Nobody runs at a snail's pace to the R&D department for unlock technology, or to Med for clone Urist. Everyone just use spawn menu. I think that's too silly and propose a solution. Just use portals for fast travel. Also, this solution will allow to expand Dev without problems if it's necessary.
Media
dev.portals.demo.mp4
Requirements
Changelog
no cl