Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixed bola effect stacking #34723

Merged
merged 5 commits into from
Feb 4, 2025
Merged
Changes from 2 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
12 changes: 4 additions & 8 deletions Content.Shared/Ensnaring/SharedEnsnareableSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -256,16 +256,12 @@ public bool TryEnsnare(EntityUid target, EntityUid ensnare, EnsnaringComponent c
if (!TryComp<EnsnareableComponent>(target, out var ensnareable))
return false;

// Need to insert before free legs check.
Container.Insert(ensnare, ensnareable.Container);

var legs = _body.GetBodyChildrenOfType(target, BodyPartType.Leg).Count();
var ensnaredLegs = (2 * ensnareable.Container.ContainedEntities.Count);
var freeLegs = legs - ensnaredLegs;

if (freeLegs > 0)
//Don't do anything if they are already ensnared
if (ensnareable.IsEnsnared)
return false;

Container.Insert(ensnare, ensnareable.Container);

// Apply stamina damage to target if they weren't ensnared before.
if (ensnareable.IsEnsnared != true)
impubbi marked this conversation as resolved.
Show resolved Hide resolved
{
Expand Down
Loading