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Centcomm carapace, moved armour from vests.yml to armor.yml #35301
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RSI Diff Bot; head commit 962f620 merging into 2a124ad Resources/Textures/Clothing/OuterClothing/Armor/centcomm_carapace.rsi
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…vests.yml to armor.yml
it looks good but i would suggest atomizing the cleanup and new feature parts into separate PRs |
ArtisticRoomba
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Feb 19, 2025
Resources/Textures/Clothing/OuterClothing/Armor/centcomm_carapace.rsi/meta.json
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Test fail unrelated |
SolsticeOfTheWinter
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Labels
A: Command
Area: Command department, where it isn't applicable to other departments.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
T: New Feature
Type: New feature or content, or extending existing content
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About the PR
Why / Balance
Items like the captain's carapace are more than likely to be regularly issued to NT staff, and thus they shouldn't be wearing regular Type I armour vests.
Unlike the station crew, CC officials are routinely equipped with the finest gear.
Reorganised vests.yml to only feature cosmetic or utility vests, with all armour moved to armor.yml. Within armor.yml are two sections; one section for chest armour, the other section for body armour (extending to limbs).
Technical details
yml and rsi changes
Media
Requirements
Breaking changes
N/A
Changelog
admin 🆑