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Merge upstream 03.04.2024 #1149
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…S13#23954) * choose your own brainventure * i kinda remember sql * lets try on Login() instead * wait its actually here * Revert "lets try on Login() instead" This reverts commit 6fd2691. * hold on i gotta sort this out * lol, lmao even * i apparently do not remember sql * Actually remember to switch to varchar * aaaaaaaaaaaaaaaaaaaa * does the comma fix it * i am so fucking stupid lmao * lmao i REALLY dont know sql, thanks AA Co-authored-by: AffectedArc07 <[email protected]> * the other place to fix a string * sql is now 54, happy birthday sql * autodoc whitespace fix Co-authored-by: Luc <[email protected]> * maybe using the defines i made is a good idea * AA's changes --------- Co-authored-by: AffectedArc07 <[email protected]> Co-authored-by: Luc <[email protected]>
… workflow actions (ParadiseSS13#24822) * Use GitHub App Token instead of built-in token * the important token location, and simplify * nanomap render * Update .github/workflows/merge_upstream_master.yml Co-authored-by: Arthri <[email protected]> * further updates * formatting --------- Co-authored-by: Arthri <[email protected]>
* Adds the Proto-Adrenaline Bio-chip * Apply suggestions from code review Co-authored-by: Contrabang <[email protected]> --------- Co-authored-by: Contrabang <[email protected]>
…k like a comdom hat. (ParadiseSS13#24661) * no comdoms * Update code/game/objects/items/weapons/soap.dm Co-authored-by: DGamerL <[email protected]> --------- Co-authored-by: DGamerL <[email protected]>
* moves errors to vscode style * OOOPS forgot to push
Co-authored-by: [email protected] <[email protected]> Co-authored-by: S34N <[email protected]>
Co-authored-by: S34N <[email protected]> Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: NanoMap Generation <[email protected]>
…ings (ParadiseSS13#24688) * access issue * maybe this will fix the access --------- Co-authored-by: S34N <[email protected]> Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
* Add job_globals sanitization, fix duplicate value * Remove 'support_positions' job category * Add Supply dept to jobban list
* Viruses cured by ethanol now accept any form of booze. * Apply suggestions from code review Co-authored-by: Luc <[email protected]> --------- Co-authored-by: Luc <[email protected]>
* fixes elite action buttons breaking entirely * fixes icons, maptext is still odd
…other workflows and adds better logging (ParadiseSS13#24839) * Tidy the code, better commenting when things go wrong * text! * stale labeller * get the labels right * avoid complications * Update .github/workflows/merge_upstream_master.yml * Update .github/workflows/merge_upstream_master.yml * Apply suggestions from code review Co-authored-by: Luc <[email protected]> * makes the merge upstream thingy comment, and approve its generated workflows * wow * remove this, paradise bot reigns supreme --------- Co-authored-by: Luc <[email protected]>
* ears * ears --------- Co-authored-by: S34N <[email protected]>
Co-authored-by: S34N <[email protected]>
…radiseSS13#24783) * Remove cave generation from mineral ore generation odds * use clearer vars
…os (ParadiseSS13#24838) * chairs * updated chairs
Полежит пока до 2 апреля #1150 |
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* datumized spells * finished * last changes * conflict * Update code/datums/spells/alien_spells/transfer_plasma.dm * conflicts * shitty runtime fix until i get to this tomorrow * Update code/datums/spell.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spell_handler/alien_spell_handler.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/alien_spells/regurgitate.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/alien_spells/regurgitate.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/bloodcrawl.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/bloodcrawl.dm Co-authored-by: Burzah <[email protected]> * Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm Co-authored-by: Burzah <[email protected]> * Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm Co-authored-by: Burzah <[email protected]> * Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm Co-authored-by: Burzah <[email protected]> * Update code/modules/research/xenobiology/xenobiology.dm Co-authored-by: Burzah <[email protected]> * Update code/modules/mob/living/carbon/superheroes.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/conjure.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/ethereal_jaunt.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/emplosion.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/turf_teleport.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/wizard_spells.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/wizard_spells.dm Co-authored-by: Burzah <[email protected]> * Update code/game/dna/mutations/mutation_powers.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/wizard_spells.dm Co-authored-by: Burzah <[email protected]> * Update code/datums/spells/wizard_spells.dm Co-authored-by: Burzah <[email protected]> * Update code/game/dna/mutations/mutation_powers.dm Co-authored-by: Burzah <[email protected]> * Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm Co-authored-by: Burzah <[email protected]> * guess who just rework the entire malf ai actionsf ai * gc better --------- Co-authored-by: Burzah <[email protected]>
…n. (ParadiseSS13#24384) * Added an autoresponse system for mentorhelp, using the existing button. * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> * Review suggestions. * Add How to Objectives * Apply suggestions from code review Co-authored-by: Luc <[email protected]> * Build the response phrases lists only once. * Add Russian autoresponse. * Corrected Russian Paradise server name. --------- Co-authored-by: Henri215 <[email protected]> Co-authored-by: Luc <[email protected]>
* Extract requests console message sending code. * Add secondary goals * Converted supply shuttle to a signal-based system. * Lint. * Review suggestions. * Secondary goals can now check the supply shuttle for their requirements. * Remove redundant completion variable, undef what we define. * Made the request console refuse to issue a secondary goal until you finish the current one. * Made the shuttle blacklist error more specific, added locked/manifest-attached crates to blacklist. * Added round end secondary goal report. * Lint * Add tags to reagents for secondary goals to use. * Extracted the reagent logic from the bar goal, used reagent tags. * Added the Variety of Drinks Bar goal. * Added variety drinks goal for the Bar. * CC no longer complains about sending stuff in containers, but the shuttle will refuse lockboxes without goal items. * Allow unlocked lockboxes on the shuttle. * Added kitchen goals. * Lint * More lint * Add goals for scichem and medchem, pending reagent labelling. * Added Kudzu goal for botany. * I forgot to rename them, oops. * Lint * Made mechs sellable, configurable goal rewards. * Balancing changes. * Added random Ripley goal. * Add Clear Task Backlog station goal. * Lint * Oops. * did i even do this right * Lint * Excluded drinks available from upgraded booze dispenser. * Such bugs. Much fix. Wow. * Goal notice formatting. * Apply suggestions from code review Co-authored-by: Henri215 <[email protected]> * Made storage nesting better, improved consistency between storage types. * Out, er, space. * Added a proc for sending a requests console message. * Added error messages to Virology Goals. Backported a few small things from Secondary Goals to make this easier. * Extracted out the three-way reward code into a proc. * Update code/__DEFINES/dcs/signals.dm Co-authored-by: DGamerL <[email protected]> * Removed redundant SIGNAL_HANDLER labels. * Yes, that should be a proc. * Enforce important parent calls. * Thank you, DreamChecker * Undid accidental merge of ParadiseSS13#24699 * Removed a testing proc that wasn't intended for this PR. * Removed parts of ParadiseSS13#24750 that also crept in. * Made the variety of [x] goals more explicit that they want 50u of each. * Reduced Kudzu trait requirement to 1. * Request consoles now output the list of valid departments if you're at an unsupported one. * Added personal crates. * Added a supply pack of personal crates. * Added special cargo handling for personal crates. * Added automatic personal crate when requesting a goal. * Required personal crates for most secondary goals. * Add goal labels to the hand labeler, require them for mech goals. * Made secondary goals one-per-person, not one-per-department. * Added support for multi-line system messages to the request consoles. * Made the RC message for goals nicer. * Send goal crates even if no normal crates are ready, name and access-lock them properly. * Don't double-label. * Let's not use registered_account, names are fine. * Add a ton of blackbox data to cargo and secondary goals. * Fix a few bugs. * More bugfixing, couple more stats. * Even more stats. * Text fix. * Made cargo fines more consistent with other cargo feedback. * Fixed a bug that prevented non-top-level items from being checked for CARGO_REQUIRE_PRIORITY. * Blocked large crates from being sent back unopened. * Enum values should probably be different from each other. * Correct a bitflag mishap. * Removed redundant supply shuttle docking and buy/sell attempts. * Tweak message about personal crates to inlclude that they need to lock it. * Add /Crates to the Personal Lockers description. * Less pretty alignment, less complaining linters. * Corrected a bad name in stats tracking. * Reduced SciChem variety goal to 5 types. * Toned down Task Backlog a bit. * Fixed a bug that made unsellable items nested in containers be stolen by CC (qdeleted). * Don't require bluespace 8, that's silly. * Made secondary goals modifiable in the Modify Station Goals UI. * Whoops, that was supposed to be 600u. * i ded pls nerf --------- Co-authored-by: synthtee <[email protected]> Co-authored-by: Henri215 <[email protected]> Co-authored-by: DGamerL <[email protected]>
…it's big engines back (ParadiseSS13#24781) * 7 year old fix ™️ * whiteship multi * Apply suggestions from code review Co-authored-by: 1080pCat <[email protected]> * Update shuttle_rotate.dm * Update code/modules/shuttle/shuttle_rotate.dm Co-authored-by: Contrabang <[email protected]> * Update code/modules/shuttle/shuttle_rotate.dm Co-authored-by: Contrabang <[email protected]> --------- Co-authored-by: 1080pCat <[email protected]> Co-authored-by: Contrabang <[email protected]>
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Можно ревьюить и мержить, короче, так уже делали |
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* fixes being unable to build some resin structures * let's make these defines * Update code/datums/spells/alien_spells/build_resin_structure.dm
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Labels
💿 SQL
Надо править БД.
💾 Изменение конфига
Ф-ф-фуриор...?
🎸 Инструменты
Мы выдаем себя за реальное сообщество разработчиков.
🖌️ Спрайты
Вы заработали свою миска-рис и кошко-жена. Партия гордится вами!
📜 CL валиден
Этот чейнджлог будет успешно опубликован
TGUI
Кто-то решил потрогать интерфейсы.
🗺️ Изменение Карты
В этом ПРе затронут файл не станционной карты. Может и не один.
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Что этот PR делает
Мержит оффов.
Тестирование
Все наши карты загружаются.
Changelog
🆑 Maxiemar
add: Мержим оффов.
add: В меню создания персонажа появилась возможность выбрать тип мозга для КПБ.
add: Добавлен протоадреналиновый биочип (18 ТК). Снимает стан, восстанавливает стамину. Не ускоряет. Не лечит. Только несколько секунд антистана. 1 использование.
add: Клоунские ботинки можно закинуть в стиралку с мелком, чтобы придать им вид нормальных ботинок.
add: Борги научились изменять количество вещества, переливаемое за один клик из их емкостей.
add: Менторам добавлена пачка заготовленных ответов на тикеты.
add: Каждому главе добавлено по своей собственной ручке, появляются в ПДА. Также добавлена ручка в аплинк (1 ТК).
add: Добавлены вторичные цели. Запрашиваются через консоли запросов в отделах. Каждый человек может иметь одновременно не более одной цели. В данный момент доступны в Баре, Кухне, Ботанике, Робототехнике, Химии РНД и Химии меда.
add: Добавлены личные ящики. Как шкафчики, но ящики. Используются для отправки вторичных целей через карго, возвращаются на обратном пути. Можно заказать 6 ящиков в карго за 100 кредитов.
add: Добавлен режим этикетирования цели для ручного этикетировщика. Для активации режима проведите картой по этикетировщику. Используется для нанесения этикеток на вещи, которые слишком велики, для того чтобы влезть в личный ящик. Только так цель, например, на постройку Рипли, может быть выполнена.
add: Статистика карго и вторичных целей отслеживается и будет отображена в конце раундов.
tweak: Администрация может изменять вторичные цели тем же способом, что и основные цели на смену.
tweak: АВД, детектив, варден и библиотекарь начинают раунд с цветной ручкой в своих ПДА.
tweak: Тряпкой теперь можно протирать кухонную технику.
tweak: Вирусы, лечащиеся этанолом, теперь также лечатся употреблением любого алкоголя.
tweak: Шкафчик мима теперь беззвучен.
tweak: Кнопки действий снова можно заблокировать/разблокировать с помощью Ctrl+Click.
fix: Переключение между z-уровнями в Crew Monitor теперь должно работать исправно.
fix: Госты теперь могут переключаться между игроками через Crew Monitor.
fix: ГП больше не отмечен в идентификационной консоли дважды.
fix: Обновлен забытый спрайт гарнитуры отдела сервиса.
fix: Исправлены кнопки действий у мегафауны.
fix: Исправлена логика кровотечений во время операций. Бинт больше не прекращает кровотечение вскрытой части тела.
fix: Кибернетические уши, выбранные в меню создания персонажа, теперь применяются корректно.
fix: Те же последние слова больше не произносятся при следующей смерти.
fix: Автоклонерка греев из аплинка больше не превращает греев в людей.
fix: Мильтитайловые объекты теперь должны перевозиться на шаттлах без смещения.
imageadd: Спрайты всех ручек были перерисованы.
/:cl: