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feat: make unattended for apt, lint of README.md, -u install #773

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220 changes: 145 additions & 75 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,11 +1,15 @@
What is Pangolin
====================================

Pangolin is a set of lightweight and portable utility libraries for prototyping 3D, numeric or video based programs and algorithms. It is used quite widely in the field of Computer Vision as a means to remove platform-specific boilerplate and make it easy to visualize data.

The general ethos of Pangolin is to minimize boilerplate and maximize portability and flexibility through simple interfaces and factories over things like windowing and video. It also offers a suite of utilities for interactive debugging, such as 3D manipulation, plotters, tweak variables, and a drop-down Quake-like console for python scripting and live tweaking.
# What is Pangolin

Pangolin is a set of lightweight and portable utility libraries for prototyping
3D, numeric or video based programs and algorithms. It is used quite widely in
the field of Computer Vision as a means to remove platform-specific boilerplate
and make it easy to visualize data.

The general ethos of Pangolin is to minimize boilerplate and maximize
portability and flexibility through simple interfaces and factories over things
like windowing and video. It also offers a suite of utilities for interactive
debugging, such as 3D manipulation, plotters, tweak variables, and a drop-down
Quake-like console for python scripting and live tweaking.

## Main features

Expand All @@ -17,18 +21,19 @@ The general ethos of Pangolin is to minimize boilerplate and maximize portabilit
* Intuitive 3D navigation and handlers
* Utilities to work with Computer Vision & Robotics camera and coordinate conventions
* Video Input and Output
* Extensive video input/output wrappers for ordinary and machine-vision cameras and media formats
* Flexible filter interface for easily post-processing video channels and formats, etc.
* Extensive video input/output wrappers for ordinary and machine-vision
cameras and media formats
* Flexible filter interface for easily post-processing video channels and
formats, etc.
* Tweak Variables
* There are 101 widgeting libraries and several 'tweak' var libraries - Pangolin offers another implementation with a few pros and cons
* There are 101 widgeting libraries and several 'tweak' var libraries -
Pangolin offers another implementation with a few pros and cons
* One-line definitions and extensible types
* Drop-down Console
* Extensible for different shells, but currently supports Python live console
* Easy access to introspect tweak variables



## Code ##
## Code

Find the latest version on [Github](http://github.com/stevenlovegrove/Pangolin):

Expand All @@ -37,11 +42,14 @@ Find the latest version on [Github](http://github.com/stevenlovegrove/Pangolin):
git clone --recursive https://github.com/stevenlovegrove/Pangolin.git
```

## Dependencies


## Dependencies ##

*Pangolin* is split into a few *components* so you can include just what you need. Most dependencies are *optional* so you can pick and mix for your needs. Rather than enforcing a particular package manager, you can use a simple [script](https://github.com/stevenlovegrove/Pangolin/blob/master/scripts/install_prerequisites.sh) to generate a list of (**required**, **recommended** or **all**) packages for installation for that manager (e.g. apt, port, brew, dnf, vcpkg):
*Pangolin* is split into a few *components* so you can include just what you
need. Most dependencies are *optional* so you can pick and mix for your needs.
Rather than enforcing a particular package manager, you can use a simple
[script](https://github.com/stevenlovegrove/Pangolin/blob/master/scripts/install_prerequisites.sh)
to generate a list of (**required**, **recommended** or **all**) packages for
installation for that manager (e.g. apt, port, brew, dnf, vcpkg):

```bash
# See what package manager and packages are recommended
Expand All @@ -59,14 +67,16 @@ You'll see the dependencies are generally
* Video and Image loading (DC1394, ffmpeg, jpeg, png, ...)
* Wrappers / Cross Compilers (Python3, pybind, Emscripten, ...)

Pangolin does it's best to build something with what it gets, so dependencies which are not found will be silently ignored. If you need a particular feature, check the output of the `cmake ..` stage and look for the *Found and Enabled* lines.

Pangolin does it's best to build something with what it gets, so dependencies
which are not found will be silently ignored. If you need a particular feature,
check the output of the `cmake ..` stage and look for the *Found and Enabled*
lines.

## Building

## Building ##

Pangolin uses the CMake portable pre-build tool. To checkout and build pangolin in the
directory 'build', execute the following at a shell (or the equivalent using a GUI):
Pangolin uses the CMake portable pre-build tool. To checkout and build pangolin
in the directory 'build', execute the following at a shell (or the equivalent
using a GUI):

```bash
# Get Pangolin
Expand All @@ -75,6 +85,7 @@ git clone --recursive https://github.com/stevenlovegrove/Pangolin.git
cd Pangolin

# Install dependencies (as described above, or your preferred method)
./scripts/install_prerequisites.sh -u
./scripts/install_prerequisites.sh recommended

# Configure and build
Expand All @@ -92,102 +103,157 @@ cmake --build build -t pypangolin_pip_install
ctest
```

![Master Build](https://github.com/stevenlovegrove/pangolin/actions/workflows/build.yml/badge.svg?branch=master) p.s. The *master* branch is a development branch. Choose a [stable tag](https://github.com/stevenlovegrove/Pangolin/tags) if you prefer.

![Master
Build](https://github.com/stevenlovegrove/pangolin/actions/workflows/build.yml/badge.svg?branch=master)
p.s. The *master* branch is a development branch. Choose a [stable
tag](https://github.com/stevenlovegrove/Pangolin/tags) if you prefer.

### On Windows

#### On Windows

I'd recommend building natively with the [Build Tools for Visual Studio 2019](https://visualstudio.microsoft.com/downloads/) toolchain (and not mingw or WSL etc which is unsupported). I recommend [gitbash](https://git-scm.com/downloads) for executing the bash snippets on this page and cloning Pangolin. You can work from within their provided console or the fancy new [Windows Terminal](https://devblogs.microsoft.com/commandline/introducing-windows-terminal/) which is a huge improvement to the developer experience on Windows.
I'd recommend building natively with the [Build Tools for Visual Studio
2019](https://visualstudio.microsoft.com/downloads/) toolchain (and not mingw
or WSL etc which is unsupported). I recommend
[gitbash](https://git-scm.com/downloads) for executing the bash snippets on
this page and cloning Pangolin. You can work from within their provided
console or the fancy new [Windows
Terminal](https://devblogs.microsoft.com/commandline/introducing-windows-terminal/)
which is a huge improvement to the developer experience on Windows.

#### With Python

You have to be careful about what python version Pangolin has found and is attempting to link against. It will tell you during the `cmake ..` step and you can change it by explicitly telling it the python executable with `cmake -DPYTHON_EXECUTABLE=/path/to/python ..`or ``cmake -DPYTHON_EXECUTABLE=`which python3` `` to use the python accessed through the `python3` alias.
You have to be careful about what python version Pangolin has found and is
attempting to link against. It will tell you during the `cmake ..` step and you
can change it by explicitly telling it the python executable with `cmake
-DPYTHON_EXECUTABLE=/path/to/python ..`or ``cmake -DPYTHON_EXECUTABLE=`which
python3` `` to use the python accessed through the `python3` alias.

If python is found, the pypangolin module will be built with the default `all` target. A Python wheel can be built manually using the `pypangolin_wheel` target, and the wheel can be installed / uninstalled with `pypangolin_pip_install` and `pypangolin_pip_uninstall` targets.
If python is found, the pypangolin module will be built with the default `all`
target. A Python wheel can be built manually using the `pypangolin_wheel`
target, and the wheel can be installed / uninstalled with
`pypangolin_pip_install` and `pypangolin_pip_uninstall` targets.

**NOTE** The python wheel and install targets are only currently working on MacOS and Linux. On Windows, you're out of luck right now. Help appreciated!
**NOTE** The python wheel and install targets are only currently working on
MacOS and Linux. On Windows, you're out of luck right now. Help appreciated!

#### On the Web

See [**Emscripten (Compile for web)**](#emscripten-compile-for-web) below.


## Examples

Pangolin is mostly documented through it's simple examples which you can find in the [*examples*](https://github.com/stevenlovegrove/Pangolin/tree/master/examples) folder and [*examples/PythonExamples*](https://github.com/stevenlovegrove/Pangolin/tree/master/examples/PythonExamples) for python versions.

Browse some [**online**](https://stevenlovegrove.github.io/Pangolin/examples) and even run them in your browser, such as [**SimplePlot**](https://stevenlovegrove.github.io/Pangolin/emscripten/examples/SimplePlot), [**SimpleDisplay**](https://stevenlovegrove.github.io/Pangolin/emscripten/examples/SimpleDisplay/) and [**SimpleMultiDisplay**](https://stevenlovegrove.github.io/Pangolin/emscripten/examples/SimpleMultiDisplay/).

## Issues ##

Please visit [Github Issues](https://github.com/stevenlovegrove/Pangolin/issues) to view and report problems with Pangolin. Issues and pull requests should be raised against the master branch which contains the current development version.

Please note; most Pangolin dependencies are optional - to disable a dependency which may be causing trouble on your machine, set the BUILD_PANGOLIN_(option) variable to false with a cmake configuration tool (e.g. ccmake or cmake-gui).

#### Common Runtime Problems

<u>Framebuffer with requested attributes not available</u>: You're building against an old or unaccelerated OpenGL version. Either your graphics drivers are not correctly installed or you are on an unusual platform (such as within Docker, in a VM, working over an X forwarding SSH session) which has limited graphics acceleration. For the former case, you need to make sure your system is using appropriate drivers (you can test glxgears / glxinfo on linux for instance). There isn't much you can do about the latter except changing your setup (e.g. finding a VM which can better accelerate your graphics, or perhaps using the [nvidia-docker](https://github.com/NVIDIA/nvidia-docker) wrapper around docker to correctly pass through the graphics driver)
Pangolin is mostly documented through it's simple examples which you can find
in the
[*examples*](https://github.com/stevenlovegrove/Pangolin/tree/master/examples)
folder and
[*examples/PythonExamples*](https://github.com/stevenlovegrove/Pangolin/tree/master/examples/PythonExamples)
for python versions.

Browse some [**online**](https://stevenlovegrove.github.io/Pangolin/examples)
and even run them in your browser, such as
[**SimplePlot**](https://stevenlovegrove.github.io/Pangolin/emscripten/examples/SimplePlot),
[**SimpleDisplay**](https://stevenlovegrove.github.io/Pangolin/emscripten/examples/SimpleDisplay/)
and
[**SimpleMultiDisplay**](https://stevenlovegrove.github.io/Pangolin/emscripten/examples/SimpleMultiDisplay/).

## Issues

Please visit [Github
Issues](https://github.com/stevenlovegrove/Pangolin/issues) to view and report
problems with Pangolin. Issues and pull requests should be raised against the
master branch which contains the current development version.

Please note; most Pangolin dependencies are optional - to disable a dependency
which may be causing trouble on your machine, set the BUILD_PANGOLIN_(option)
variable to false with a cmake configuration tool (e.g. ccmake or cmake-gui).

### Common Runtime Problems

*Framebuffer with requested attributes not available*: You're building
against an old or unaccelerated OpenGL version. Either your graphics drivers
are not correctly installed or you are on an unusual platform (such as within
Docker, in a VM, working over an X forwarding SSH session) which has limited
graphics acceleration. For the former case, you need to make sure your system
is using appropriate drivers (you can test glxgears / glxinfo on linux for
instance). There isn't much you can do about the latter except changing your
setup (e.g. finding a VM which can better accelerate your graphics, or perhaps
using the [nvidia-docker](https://github.com/NVIDIA/nvidia-docker) wrapper
around docker to correctly pass through the graphics driver)

#### Common Python Problems

<u>error: unknown target 'pypangolin_wheels'</u> : cmake didn't find your python. Go back and adjust your cmake variables (such as the tip above) until you see something like "Selected Python: '/opt/local/bin/python3.9'" in the output.

<u>ModuleNotFoundError: No module named 'pypangolin'</u>: Did you install the wheel (see the bash comment under build)? Are you running using the same Python as Pangolin found during the `cmake ..` step?



## Contributions and Continuous Integration ##
*error: unknown target 'pypangolin_wheels'* : cmake didn't find your python. Go
back and adjust your cmake variables (such as the tip above) until you see
something like "Selected Python: '/opt/local/bin/python3.9'" in the output.

For CI, Pangolin uses [Github Actions](https://github.com/stevenlovegrove/Pangolin/actions) for Windows, MacOS, Linux and Emscripten (Web).
*ModuleNotFoundError: No module named 'pypangolin'*: Did you install the wheel
(see the bash comment under build)? Are you running using the same Python as
Pangolin found during the `cmake ..` step?

To contribute to Pangolin, I would appreciate pull requests against the master branch. If you raise an issue, please include your environment (compiler, operating system, etc).
## Contributions and Continuous Integration

For CI, Pangolin uses [Github
Actions](https://github.com/stevenlovegrove/Pangolin/actions) for Windows,
MacOS, Linux and Emscripten (Web).

To contribute to Pangolin, I would appreciate pull requests against the master
branch. If you raise an issue, please include your environment (compiler,
operating system, etc).

## Extensibility & Factories

Pangolin uses an extensible factory mechanism for modularising video drivers, windowing backends and console interpreters. Concrete instances are instantiated from a particular factory using a URI string which identifies which factory to use and what parameters it should use. As strings, URI's are a useful mechanism for providing and validating configuration from an end user. The URI form is:
Pangolin uses an extensible factory mechanism for modularising video drivers,
windowing backends and console interpreters. Concrete instances are
instantiated from a particular factory using a URI string which identifies
which factory to use and what parameters it should use. As strings, URI's are a
useful mechanism for providing and validating configuration from an end user.
The URI form is:
`module_name:[option1=value1,option2=value2,...]//module_resource_to_open`.

#### Video URI's
### Video URI's

The *VideoViewer* tool takes these URI's directly in order to specify what images or video to load and show:
The *VideoViewer* tool takes these URI's directly in order to specify what
images or video to load and show:

```bash
VideoViewer test://
VideoViewer uvc:[size=640x480]///dev/video0
VideoViewer flip://debayer:[tile=rggb,method=downsample]//file://~/somefile.pango
```

Notice that for video, some modules support chaining to construct a simple filter graph.
Notice that for video, some modules support chaining to construct a simple
filter graph.

#### Window URI's

Windowing in Pangolin is also backed by a factory. When an application calls CreateWindowAndBind() or similar, the default:// URI is specified. This can be overriden to use different windowing options by setting the`PANGOLIN_WINDOW_URI` environment variable. e.g.
Windowing in Pangolin is also backed by a factory. When an application calls
CreateWindowAndBind() or similar, the default:// URI is specified. This can be
overriden to use different windowing options by setting
the`PANGOLIN_WINDOW_URI` environment variable. e.g.

## Use the X11 Window Driver and override the default double buffered option

```bash
# Use the X11 Window Driver and override the default double buffered option
PANGOLIN_WINDOW_URI="x11:[double_buffered=false]//" ./some_pangolin_app

# Create a 'virtual' window using a framebuffer
## Create a 'virtual' window using a framebuffer

PANGOLIN_WINDOW_URI="headless://" ./another_pangolin_app
```

Some window parameters that may be interesting to override are `DISPLAYNAME`, `DOUBLEBUFFER`, `SAMPLE_BUFFERS`, `SAMPLES`, `HIGHRES`. Window modules currently include `x11`, `winapi`, `cocoa`.
Some window parameters that may be interesting to override are `DISPLAYNAME`,
`DOUBLEBUFFER`, `SAMPLE_BUFFERS`, `SAMPLES`, `HIGHRES`. Window modules
currently include `x11`, `winapi`, `cocoa`.

#### Fonts
### Fonts

Additionally, there are a couple of special parameters that can be passed through the `PANGOLIN_WINDOW_URI` environment variable to change the default font or adjust the default font size:
Additionally, there are a couple of special parameters that can be passed
through the `PANGOLIN_WINDOW_URI` environment variable to change the default
font or adjust the default font size:

```bash
PANGOLIN_WINDOW_URI="default:[default_font_size=20]//" ./some_pangolin_app

PANGOLIN_WINDOW_URI="default:[default_font=my_awesome_font.ttf,default_font_size=20]//" ./some_pangolin_app
```

To use Pangolin in your applications whilst being conscientious of changing fonts, you can query how long fonts or text are with:
To use Pangolin in your applications whilst being conscientious of changing
fonts, you can query how long fonts or text are with:

```C++
#include <pangolin/display/default_font.h>
Expand All @@ -201,11 +267,10 @@ int func()
}
```

## Emscripten (Compile for web)


## Emscripten (Compile for web) ##

Emscripten is a neat c++ compiler which can output javascript executable code. That's right, your Pangolin programs can run on the web, too!
Emscripten is a neat c++ compiler which can output javascript executable code.
That's right, your Pangolin programs can run on the web, too!

Follow Emscriptens instructions to install the SDK (summarized below):

Expand All @@ -215,7 +280,9 @@ git clone https://github.com/emscripten-core/emsdk.git
cd emsdk && ./emsdk install latest && ./emsdk activate latest
```

To build Pangolin with the Emscripten toolchain, create a new build directory, make sure Emscripten is on your PATH, and use the `emconfigure` utility to run CMake with the custom toolchain settings:
To build Pangolin with the Emscripten toolchain, create a new build directory,
make sure Emscripten is on your PATH, and use the `emconfigure` utility to run
CMake with the custom toolchain settings:

```bash
cd ~/code/Pangolin
Expand All @@ -224,9 +291,12 @@ source ~/tools/emsdk/emsdk_env.sh
emcmake cmake ..
```

## Acknowledgements ##
## Acknowledgements

I'd like to thank the growing number of kind contributors to Pangolin for helping to make it more stable and feature rich. Many features of Pangolin have been influenced by other projects such as GFlags, GLConsole, and libcvd in particular. I'd also like to thank the FOSS projects on which Pangolin depends.
I'd like to thank the growing number of kind contributors to Pangolin for
helping to make it more stable and feature rich. Many features of Pangolin have
been influenced by other projects such as GFlags, GLConsole, and libcvd in
particular. I'd also like to thank the FOSS projects on which Pangolin depends.

For a summary of those who have made code contributions, execute:

Expand Down
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