Releases: tos-x/ITB-tosx_mods
Releases · tos-x/ITB-tosx_mods
v1.26
v1.25
v1.24
v1.23
v1.22
Changelog:
- Far Line Charters
- Updated pawnKilledLoc lib to detect teleports and some other instances of pawns co-locating during skillEffects. Also hardcoded an exception for the Disposal Mechs from Lemonymous' modpack, since that's a skill that works fine with the regular PawnKilled hook for drown detection, and is hopelessly complex. There are still some known deficiencies, but it should catch more cases.
- Properly limit range on cargo copter grapple.
- Hopefully made whirlpools a little less laggy.
- Island Missions
- Siege mission units better match Far Line and Watchtower islands now.
- Satellite Weapons
- RST satellite kills buildings instead of sinking them.
- Misc
- Redo custom tile text (whirlpools, rocks) to not clobber other mods that might want to set such text.
- Added Jungle Stalkers squad.
v1.21
Changelog:
- Far Line Charters
- Reduce Cryo Vek mission starting spawns
- Small and big island map cleanup (consolidate enemy spawn zones a bit)
- Update delivery maps to keep zones slightly more accessible to the helicopter
- Fix Submarine mission end dialog
- Update attackEvents lib so it can detect the final position of pawns killed with 2-click weapons
- Update ocean maps so pods can spawn on them
- Misc
- Use vIsPawnSpace for safety with skillbuild hooks that check pawn positions
v1.20
Changelog:
- Far Line Charters
- Should no longer trigger Vek launch sounds when they queue attacks.
- Fixed 3 maps for buoy/lighthouse missions that lacked spawn zones.
- Gana can no longer trip spillways during deployment.
- Supply delivery mission end objectives now both work properly.
v1.19
Changelog:
- Far Line Charters - new island mod!
- Watchtower
- Rock terrain improvements and fixes (including a bug with On Kill weapons)
- Will no longer spawn rocks on Final mission
- Make Cracks remove Rock terrain tiles
- Make rocks work with Board functions
- Set nuclear environment to ordered
- Add lib to make Boosted work better with queued skills
- Island Missions
- Fix some quirks of the Missile Turret mission for Archive (targeting, NPC status)
- Update Swimming code to streamline and show icon in more instances
- Use easyEdit default lists for adding missions
- Cauldron Pilots
- Make George Mormoth and Athena respond to Board functions
- General
- Update customAnim to 1.0.4
- Replace selected lib with Board function
- Update water in some Tip Images
v1.18
Changelog:
- Watchtower
- Fix Disruptor not showing central flip
- Activate Mercenaries if obtained after turn 1
- Fix battlefield mission so starting Vek are properly wounded
- Update custom terrain so it doesn't conflict with environment effects
- Update custom terrain to prevent queued attacks from canceling the animation
- Override death tooltip to include Rocks custom terrain
- Override IsDeadly so death effects don't trigger if Rocks save the unit
- Rebalance Mercenaries and Tanker
- Update waterfall animation code
- Redesign Guided Missile mission
- Boost mines no longer clear Frozen (which was a workaround thing, found a better way)
v1.17
Changelog:
- Fix Island Missions shipping mission end dialog
- Allow Island Missions battleship to move through friendly units
- Update one Watchtower racing map which had incorrect road tiles
- Rebalance Watchtower War Rig and Tanker units
- Mission dialog updates and typo fixes