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Releases: tos-x/ITB-tosx_mods

v1.26

02 Dec 03:47
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Changelog:

  • Far Line Charters
    • Updated pawnKilledLoc lib to not insert code into empty skillEffects
  • Misc
    • Added Corroded Giants squad.

v1.25

19 Nov 17:02
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Changelog:

  • Cauldron Pilots
    • Fixed 3 dialog barks
  • Zero Dawn squad
    • Tall Mech now uses large shield sprite

v1.24

19 Nov 02:15
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Changelog:

  • Misc
    • Added Intercept Group squad.

v1.23

02 Nov 15:18
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Changelog:

  • Cauldron Pilots
    • Shaheen's decoys now last until killed, not 1 turn.
  • Jungle Stalkers
    • Fixed structure name.

v1.22

02 Nov 00:33
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Changelog:

  • Far Line Charters
    • Updated pawnKilledLoc lib to detect teleports and some other instances of pawns co-locating during skillEffects. Also hardcoded an exception for the Disposal Mechs from Lemonymous' modpack, since that's a skill that works fine with the regular PawnKilled hook for drown detection, and is hopelessly complex. There are still some known deficiencies, but it should catch more cases.
    • Properly limit range on cargo copter grapple.
    • Hopefully made whirlpools a little less laggy.
  • Island Missions
    • Siege mission units better match Far Line and Watchtower islands now.
  • Satellite Weapons
    • RST satellite kills buildings instead of sinking them.
  • Misc
    • Redo custom tile text (whirlpools, rocks) to not clobber other mods that might want to set such text.
    • Added Jungle Stalkers squad.

v1.21

31 May 19:08
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Changelog:

  • Far Line Charters
    • Reduce Cryo Vek mission starting spawns
    • Small and big island map cleanup (consolidate enemy spawn zones a bit)
    • Update delivery maps to keep zones slightly more accessible to the helicopter
    • Fix Submarine mission end dialog
    • Update attackEvents lib so it can detect the final position of pawns killed with 2-click weapons
    • Update ocean maps so pods can spawn on them
  • Misc
    • Use vIsPawnSpace for safety with skillbuild hooks that check pawn positions

v1.20

21 May 00:04
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Changelog:

  • Far Line Charters
    • Should no longer trigger Vek launch sounds when they queue attacks.
    • Fixed 3 maps for buoy/lighthouse missions that lacked spawn zones.
    • Gana can no longer trip spillways during deployment.
    • Supply delivery mission end objectives now both work properly.

v1.19

19 May 19:22
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Changelog:

  • Far Line Charters - new island mod!
  • Watchtower
    • Rock terrain improvements and fixes (including a bug with On Kill weapons)
    • Will no longer spawn rocks on Final mission
    • Make Cracks remove Rock terrain tiles
    • Make rocks work with Board functions
    • Set nuclear environment to ordered
    • Add lib to make Boosted work better with queued skills
  • Island Missions
    • Fix some quirks of the Missile Turret mission for Archive (targeting, NPC status)
    • Update Swimming code to streamline and show icon in more instances
    • Use easyEdit default lists for adding missions
  • Cauldron Pilots
    • Make George Mormoth and Athena respond to Board functions
  • General
    • Update customAnim to 1.0.4
    • Replace selected lib with Board function
    • Update water in some Tip Images

v1.18

17 Apr 00:57
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Changelog:

  • Watchtower
    • Fix Disruptor not showing central flip
    • Activate Mercenaries if obtained after turn 1
    • Fix battlefield mission so starting Vek are properly wounded
    • Update custom terrain so it doesn't conflict with environment effects
    • Update custom terrain to prevent queued attacks from canceling the animation
    • Override death tooltip to include Rocks custom terrain
    • Override IsDeadly so death effects don't trigger if Rocks save the unit
    • Rebalance Mercenaries and Tanker
    • Update waterfall animation code
    • Redesign Guided Missile mission
    • Boost mines no longer clear Frozen (which was a workaround thing, found a better way)

v1.17

13 Apr 13:39
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Changelog:

  • Fix Island Missions shipping mission end dialog
  • Allow Island Missions battleship to move through friendly units
  • Update one Watchtower racing map which had incorrect road tiles
  • Rebalance Watchtower War Rig and Tanker units
  • Mission dialog updates and typo fixes