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ARM64EC DX12 Debug

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MSAA Vulkan per-sample shading during deferred UAV "resolve"
ARM64EC DX12 Debug #76: Commit 2a0f2d7 pushed by Benualdo
October 28, 2024 14:22 2m 55s master
October 28, 2024 14:22 2m 55s
Reduce amount of shader compiled + MSAA work-in-progress
ARM64EC DX12 Debug #75: Commit afd81bf pushed by Benualdo
October 28, 2024 10:04 3m 22s master
October 28, 2024 10:04 3m 22s
MSAA RenderTarget/DepthStencil
ARM64EC DX12 Debug #74: Commit c3a35ca pushed by Benualdo
October 27, 2024 16:15 3m 44s master
October 27, 2024 16:15 3m 44s
Detect available MSAA modes & display device caps in the Renderer opt…
ARM64EC DX12 Debug #73: Commit 0baab12 pushed by Benualdo
October 27, 2024 12:42 3m 36s master
October 27, 2024 12:42 3m 36s
MSAA WIP
ARM64EC DX12 Debug #72: Commit 7eb3e2b pushed by Benualdo
October 26, 2024 22:14 3m 23s master
October 26, 2024 22:14 3m 23s
Import animations with scale != 1
ARM64EC DX12 Debug #71: Commit 46deed9 pushed by Benualdo
October 26, 2024 21:58 3m 19s master
October 26, 2024 21:58 3m 19s
PersistentTreeNode/CollapsedHeader saving the "open" state in imgui.ini
ARM64EC DX12 Debug #70: Commit f2a7f60 pushed by Benualdo
October 26, 2024 17:05 3m 37s master
October 26, 2024 17:05 3m 37s
Update version number to 0.35
ARM64EC DX12 Debug #69: Commit 43a108d pushed by Benualdo
October 25, 2024 20:40 3m 34s master
October 25, 2024 20:40 3m 34s
FXAA 3.11
ARM64EC DX12 Debug #68: Commit aff7567 pushed by Benualdo
October 25, 2024 17:29 3m 2s master
October 25, 2024 17:29 3m 2s
Release & Final compil fix
ARM64EC DX12 Debug #67: Commit d2db2f1 pushed by Benualdo
October 22, 2024 23:21 3m 23s master
October 22, 2024 23:21 3m 23s
Support shader flags using more than one bit
ARM64EC DX12 Debug #66: Commit 8b5fb04 pushed by Benualdo
October 22, 2024 23:16 3m 57s master
October 22, 2024 23:16 3m 57s
Fix HDRMode enum combo display
ARM64EC DX12 Debug #65: Commit 0521331 pushed by Benualdo
October 21, 2024 06:34 3m 46s master
October 21, 2024 06:34 3m 46s
Add support for character studio biped naming convention
ARM64EC DX12 Debug #64: Commit d6966cc pushed by Benualdo
October 20, 2024 20:53 3m 22s master
October 20, 2024 20:53 3m 22s
Prefab overrides now support PropertyType Object, ObjectPtrVector, Re…
ARM64EC DX12 Debug #63: Commit a876e90 pushed by Benualdo
October 20, 2024 20:52 3m 24s master
October 20, 2024 20:52 3m 24s
Animation layers
ARM64EC DX12 Debug #62: Commit faea45f pushed by Benualdo
October 20, 2024 14:23 3m 20s master
October 20, 2024 14:23 3m 20s
Fix Resource added to ResourceList without creating UID
ARM64EC DX12 Debug #61: Commit a816497 pushed by Benualdo
October 20, 2024 14:23 2m 57s master
October 20, 2024 14:23 2m 57s
Pistobanane
ARM64EC DX12 Debug #60: Commit 576c2b8 pushed by Benualdo
October 19, 2024 21:45 3m 21s master
October 19, 2024 21:45 3m 21s
Fix physics custom mass not working + better tooltips for properties
ARM64EC DX12 Debug #59: Commit f8ccb6a pushed by Benualdo
October 19, 2024 16:17 2m 51s master
October 19, 2024 16:17 2m 51s
Clean RenderPass
ARM64EC DX12 Debug #58: Commit b8cf6a2 pushed by Benualdo
October 17, 2024 20:25 3m 39s master
October 17, 2024 20:25 3m 39s
Shadow bias range for easier edit
ARM64EC DX12 Debug #57: Commit 185820c pushed by Benualdo
October 16, 2024 20:38 3m 57s master
October 16, 2024 20:38 3m 57s
Take damage with ball
ARM64EC DX12 Debug #56: Commit 96c4c55 pushed by Benualdo
October 16, 2024 20:37 3m 50s master
October 16, 2024 20:37 3m 50s
Fix UI offset because of offscreen UI by preventing scrollbar to appear
ARM64EC DX12 Debug #55: Commit 5692179 pushed by Benualdo
October 16, 2024 06:42 3m 31s master
October 16, 2024 06:42 3m 31s
Enemy death animation + draw shapes from physics body component (no m…
ARM64EC DX12 Debug #54: Commit c329d97 pushed by Benualdo
October 15, 2024 21:03 3m 21s master
October 15, 2024 21:03 3m 21s
UI Healthbar behaviour
ARM64EC DX12 Debug #53: Commit c12c25c pushed by Benualdo
October 14, 2024 21:46 3m 44s master
October 14, 2024 21:46 3m 44s
Use 'ViewMask' instead of 'ViewIndex' for UI canvas
ARM64EC DX12 Debug #52: Commit ab93233 pushed by Benualdo
October 9, 2024 22:21 4m 3s master
October 9, 2024 22:21 4m 3s