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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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Original file line number | Diff line number | Diff line change |
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@@ -1,27 +1,13 @@ | ||
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Console: Added set/remove tile improvement | ||
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Console: Show available commands on empty command | ||
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Console: Added add/remove for cities | ||
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Move city founding effects to the proper function | ||
Console: | ||
- Added set/remove tile improvement | ||
- Show available commands on empty command | ||
- Added add/remove for cities | ||
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By SomeTroglodyte: | ||
- Tweak Language Pickers to scroll the selected one into view when appropriate, and allow selection with letter keys | ||
- Comment unique | ||
- Sound cache preloader | ||
- Fix OpenAL error Windows Events after application ends | ||
- Latin reboot | ||
- Fix City ambient sounds | ||
- "Fixed" Rusyn language | ||
- Fixed Bosnian | ||
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Get distance to nearest enemy rework - By tuvus | ||
- Fix OpenAL error Windows Events after application ends | ||
- Tweak Language Pickers to scroll the selected one into view when appropriate, and allow selection with letter keys | ||
- Modding: "Comment" unique | ||
- Snappier sounds | ||
- Fix City ambient sounds | ||
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By Why-not-now: | ||
- Fixed typo | ||
- Standardise using enum instead of string | ||
- Fixed typo | ||
- Standardise using enum instead of string | ||
Get distance to nearest enemy rework - By tuvus |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1 @@ | ||
Açık kaynak kodlu, 4X uygarlık inşa etme oyunu |