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Unreal: support in Deadline #670

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@kalisp kalisp commented Jun 19, 2024

Changelog Description

This is ayon-core, deadline part of Deadline support for Unreal with or without Perforce.

Additional info

Its cleaned up version of #183 . Please see that PR description for configuration notes.
Unreal part in ynput/ayon-unreal#8
Version control part in ynput/ayon-version-control#2

Official Unreal5 Deadline plugin is there as it contains additional 2 scripts for Perforce which needs to run before Unreal jobs. Its a question how to easily deploy those to DL repo, as it is not possible to just add these 2 to custom/Unreal5 to be picked up in addition to main Unreal5 plugin.
To add them to GlobalJobPreload seems a bit weird. But open for recommendations how to add them for easy deployment

kalisp added 4 commits June 10, 2024 13:59
Whole Unreal5 plugin copied here as it is not possible to add to custom folder only `JobPreLoad.py` and `UnrealSyncUtil.py` which is handling Perforce. Might need to be revisited as this would create dependency on official Unreal5 plugin.

`JobPreLoad.py` and `UnrealSyncUtil.py` handles Perforce syncing, must be triggered before Unreal rendering job. It would better to have here only these two files here, but deployment wouldn't be straightforward copy as for other plugins.
@kalisp kalisp requested a review from antirotor June 19, 2024 09:05
@ynbot ynbot added type: feature Adding something new and exciting to the product host: UE module: Deadline size/XXL labels Jun 19, 2024
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PR moved to ynput/ayon-deadline#1

@iLLiCiTiT iLLiCiTiT closed this Jul 8, 2024
@kalisp kalisp deleted the feature/support_deadline_in_unreal branch September 10, 2024 13:07
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4 participants