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Update render function params to floating point #18

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Apr 7, 2025
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20 changes: 10 additions & 10 deletions src/sdl3.zig
Original file line number Diff line number Diff line change
Expand Up @@ -532,36 +532,36 @@ extern fn SDL_RenderPresent(r: *Renderer) void;
pub fn renderTexture(
r: *Renderer,
tex: *Texture,
src: ?*const Rect,
dst: ?*const Rect,
src: ?*const FRect,
dst: ?*const FRect,
) Error!void {
if (SDL_RenderTexture(r, tex, src, dst) == False) return makeError();
}
extern fn SDL_RenderTexture(
r: *Renderer,
t: *Texture,
srcrect: ?*const Rect,
dstrect: ?*const Rect,
srcrect: ?*const FRect,
dstrect: ?*const FRect,
) c_int;

pub fn renderTextureRotated(
r: *Renderer,
tex: *Texture,
src: ?*const Rect,
dst: ?*const Rect,
src: ?*const FRect,
dst: ?*const FRect,
angle: f64,
center: ?*const Point,
center: ?*const FPoint,
flip: Surface.FlipMode,
) Error!void {
if (SDL_RenderTextureRotated(r, tex, src, dst, angle, center, flip) == False) return makeError();
}
extern fn SDL_RenderTextureRotated(
r: *Renderer,
t: *Texture,
srcrect: ?*const Rect,
dstrect: ?*const Rect,
srcrect: ?*const FRect,
dstrect: ?*const FRect,
angle: f64,
center: ?*const Point,
center: ?*const FPoint,
flip: Surface.FlipMode,
) c_int;

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