Welcome! This is the home of the Total War: ROME REMASTERED modding tools and documentation. This is the main place to access the official tools required to get you started.
- RR = Rome Remastered
- OG = Original Game (Rome Classic)
- PGOW = Feral's Pre Game Option Panel
- descr_campaigns
- descr_sm_resources.txt
- DMB - descr_model_battle
- EDB - export_descr_buildings
- EDU - export_descr_unit
- feral_descr_ai_personality.txt
- feral_descr_reputations_and_relations
- string_overrides
- toggles
- feral_descr_tonemap_lut.txt
- feral_descr_grass_textures.txt
- feral_descr_grass_usage.txt
- Animations
- Buildings
- Characters
- Destruction
- Physical Info Files
- Vegetation
- Importing Rome Total War units to Total War: ROME REMASTERED
- Settlement Overlay
The tools folder is full of scripts and tools that can assist modders in creating assets for the game. Below is a list of the current tools. All tools will be in a separate folder with the tool and a brief documentation file.
- Skeleton Converter (Update Skeleton version to Remastered format)
- Audio Packer (Used to unpack/pack
.feral.dat
files to and from raw files) - CAS Exporter (This tool will convert fbx files into cas files.)
- Campaign Map Tool (Mesh Generation using Blender)
- Unpack Characters (.cas files from .pak files)
Below you will find links to third party resources that can help with modding Rome Remastered.
- IWTE - Extremely useful tool for any modder.
- Create RR Map Mesh & Textures (Beta Feature)
- Covert from .dae to .cas
- Bulk decompress Rome Remastered texture directory
- Settlement & Region Name Extractor
- TWC Wiki - Rome:Total War & Remastered - Modding Index
- Vercingetorix's xidx packer - Useful Packing Tool
- Packs and Repacks various idx files used by Rome Total War & ROME REMASTERED
- We welcome pull requests with improvements to the tools or documentation
- Bugs logged here should ONLY relate to modding questions.