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Player variables

Broström.A | Evul edited this page May 31, 2020 · 14 revisions

On spawn your character gets assigned a bunch of variable to retrieve them you simply run player getVariable 'my_variable'. The variables are used in different parts of the script to assign or check if a system is initialized added or if the player have certain permissions and/or functionality. Below you find a list of player variables and what they store.

Variable Description Value
cScripts_Cav_Company Store the loadout company selected on spawn or selected. Usually alpha, bravo or charlie. STRING
cScripts_Cav_Rank Store ARMA rank based on the 7Cav Regimental ranks. STRING
cScripts_Cav_Trooper Store a True value if loadout have been added have been setup. BOOL
cScripts_Player_Unit* Store a string of your squad callsign. This variable is manually applied in the editor. The variable is complimentary to the squad name check for the auto radio and insignia system. STRING
cScripts_Player_Team Store a string of your players team color you got assigned at mission start its ether white, blue, red STRING
cScripts_Player_Announced Store a True value if player have been announced. BOOL
cScripts_Player_Documents Store a True value if documents for the player have been setup. BOOL
cScripts_Player_VehiclePermission* Store a array of permitted vehicles ARRAY of STRINGS
cScripts_Player_RadioChannel Store a array of radio and its channels. ARRAY of STRINGS and NUMBERS
cScripts_Player_Name Store a trimmed player name with the cav rank removed. STRING

* = Variable is manually applyed

See also

cScripts Development Wiki

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