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BRMT3SNAKE

(Jip) Willem Wijnia edited this page Jun 6, 2024 · 2 revisions

"Snakebite": Prototype Battle Bot

Snakebite
Prototype Battle Bot
Source: Total Mayhem
Unit ID: brmt3snake
Faction: Cybran
Tech level: 4 (Experimental)
Health: 135000 (+10/s)
Armour: Experimental
Energy cost: 2000000
Mass cost: 110000
Build time: 51000
Vision radius: 50 (1 km)
Water vision radius: 10 (200 m)
Sonar radius: 50 (1 km)
Omni radius: 70 (1.4 km)
Flags: Radar stealth
Motion type: RULEUMT_Amphibious
Movement speed: 1.7 (34 m/s)
Weapons: 5 (Details)
Wreckage: 121500
89100

"Snakebite" is a Cybran seabed amphibious unit included in Total Mayhem. It is classified as a prototype battle bot unit.

Contents
  1. Abilities
  2. Order capabilities
  3. Weapons
  4. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Omni Sensor
  • Amphibious
  • Massive
  • Personal Stealth
  • Volatile

Order capabilities

The following orders can be issued to the unit:

Weapons

Ionized Plasma Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRMT2EPDproj
DPS estimate: 1233 (?)
Damage: 370 (?)
Damage radius: 0.5 (10 m)
Damage type: Normal
Max range: 65 (1.3 km)
Firing cycle: Once every 0.3s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: BRMT3AVARLproj
DPS estimate: 563 (?)
Damage: 1200 (?)
Damage radius: 3 (60 m)
Damage instances: 6 projectiles
Damage type: Normal
Max range: 90 (1.8 km)
Min range: 15 (300 m)
Firing cycle: Once every 12.8s (?)
Gauss Cannon

Target type: RULEWTT_Unit
(Anti-Land)
Projectile: NULLWEAPON
DPS estimate: 0 (?)
Damage: 0 (?)
Damage radius: 0
Damage type: Normal
Max range: 365 (7.3 km)
Min range: 0
Firing arc: 90°
Firing cycle: Once every 20.0s (?)
Microwave Laser

Target type: RULEWTT_Unit
(Anti-Surface)
DPS estimate: 1250 (?)
Damage: 250 (?)
Damage radius: 2 (40 m)
Damage instances: 4 beams
Damage type: Normal
Max range: 70 (1.4 km)
Firing cycle: Continuous beam
Once every 0.2s (?)
Firing cost: 1500 (1200/s for 1.3s)
Death Nuke

Projectile: SCUDeath01
Damage: 1500 (?)
Damage radius: 8 (160 m)
Damage type: Normal
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 50 kills gives: +13500 (+15/s)
  2. 100 kills gives: +27000 (+20/s)
  3. 150 kills gives: +40500 (+25/s)
  4. 200 kills gives: +54000 (+30/s)
  5. 250 kills gives: +67500 (+35/s)
Categories : CYBRAN · EXPERIMENTAL · MOBILE · DIRECTFIRE · LAND
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