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Releases: KimoriWasTaken/ValheimEndgame

Stable v2.5 Release

13 Dec 06:38
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  • Updated BepInEx, should fix some errors
  • Included QuickStore, default Hotkey O
  • Included CustomRaids, spice it up
  • Adjusted Mistlands generation, less clutter better performance
  • Adjusted all spawners, removed some useless ones, added some new ones
    • Moved Chickens to Meadows
    • New enemies should have meaningful drops now
    • Distance from Spawn, Nights and Thunder/Snowstorms are really really scary now

Note:
Spawn adjustments only apply to newly spawned mobs. Old mobs are saved until killed.
World generation adjustments only apply to newly generated areas.

Stable v2.4 Release

12 Dec 01:43
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  • Included PlantEverything
  • Included MassFarming
  • Jotunn update
  • Added more autofuel to v+
  • Bounties give much more gold
  • Shard purchase cost balance
  • Trophies give more shards
  • Shards are 1/1 material
  • Mat drops are doubled
  • Added more monsters to loottable

Stable v2.3 Release

09 Dec 05:20
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Nearing the end of my to-do list here.

  • Spread out Loot Mats across all mob tiers (vanilla drop chances for now)
  • Reduced shard prices at the trader
  • Buffed bounty coin rewards
  • Reduced Augment costs (mats and coins)
  • Reduced Enchant mat upgrade coin costs
  • Valuables sell for 3x vanilla price
  • Reduce Boss Buff cooldown
  • Another Valheim Legends balance attempt
  • Move enchanting stuff into the alchemy table

Note:
If you're upgrading I recommend deleting your BepInEx/config folder before applying the PatchFromLastVersion just in case.

Stable v2.2 Release

08 Dec 01:24
ce53823
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Delete your BepInEx/config and BepInEx/plugins folder and replace them with the newest version.

  • Integrate HugosArmory, JudesEquipment and JotunsBackpacks into BetterTrader
  • Add Backpacks and 0.205.5 Monsters to the Loot- and Startable
  • Optimize Boss difficulty
  • Optimize most enchantments
  • Ensure backwards compatibility

Note:
If you have an enchanted Torch in your inventory delete it before installing this patch version.

Stable v2.1 Release

07 Dec 06:27
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Changed:

  • EpicLoot drops balanced
  • ValheimLegends balance attempt again
  • Boss HP nerfed (each player and per star)
  • Updated Trader in an attempt to fix him selling you stuff he shouldn't
  • BoneAppetit update and additions
  • Mobs will only start dropping enchant materials once you find your first magic material through chests/first boss/build a forge
    • This is because we need MustKnowRecipe for the trader to work and to make the first drop more "magic"

Known Issues:

  • Trader still sells some stuff he shouldn't, but less
  • Greatsword Stamina usage is a bit higher than it should
  • Mistlands, DeepNorth and Ashlands mobs don't drop enchantment materials, which is kind of on purpose for now
  • Some ValheimLegends classes probably do too little damage
    • Will have to test and see if I have to touch classes separately

Stable v2.0b Beta Release

05 Dec 10:25
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Beta of the Upcoming Stable Release, check to-do list if you want to wait or not.

I recommend deleting your BepInEx folder and replacing it with the new one because we replaced NetworkFix with BetterNetworking and they conflict with each other.

Added:

  • Mistlands, Ashlands and Deep North
  • Respective Monsters, Bosses and Progression
  • More bounties and treasure maps
  • More meals and coffee
  • Chickens roam the land now

Changed:

  • More balance adjustments
  • Economy and enchanting drops

Why Beta:

  • Economy needs a ton more adjusting
  • Trader sells you stuff he shouldn't sell you yet
  • Pretty sure we didn't integrate all mods into each other

Experimental Release

03 Dec 20:46
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In Valheim/BepInEx remove:

  • config foler
  • plugins folder

And replace them with these.

Overhaul

01 Dec 19:51
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First confirmed release

First Release!

01 Dec 04:46
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Initial Release since everything seems to work, check to-do list/known issues and see for yourself if you want to wait or not.