Releases: KimoriWasTaken/ValheimEndgame
Stable v2.5 Release
- Updated BepInEx, should fix some errors
- Included QuickStore, default Hotkey O
- Included CustomRaids, spice it up
- Adjusted Mistlands generation, less clutter better performance
- Adjusted all spawners, removed some useless ones, added some new ones
- Moved Chickens to Meadows
- New enemies should have meaningful drops now
- Distance from Spawn, Nights and Thunder/Snowstorms are really really scary now
Note:
Spawn adjustments only apply to newly spawned mobs. Old mobs are saved until killed.
World generation adjustments only apply to newly generated areas.
Stable v2.4 Release
- Included PlantEverything
- Included MassFarming
- Jotunn update
- Added more autofuel to v+
- Bounties give much more gold
- Shard purchase cost balance
- Trophies give more shards
- Shards are 1/1 material
- Mat drops are doubled
- Added more monsters to loottable
Stable v2.3 Release
Nearing the end of my to-do list here.
- Spread out Loot Mats across all mob tiers (vanilla drop chances for now)
- Reduced shard prices at the trader
- Buffed bounty coin rewards
- Reduced Augment costs (mats and coins)
- Reduced Enchant mat upgrade coin costs
- Valuables sell for 3x vanilla price
- Reduce Boss Buff cooldown
- Another Valheim Legends balance attempt
- Move enchanting stuff into the alchemy table
Note:
If you're upgrading I recommend deleting your BepInEx/config
folder before applying the PatchFromLastVersion just in case.
Stable v2.2 Release
Delete your BepInEx/config
and BepInEx/plugins
folder and replace them with the newest version.
- Integrate HugosArmory, JudesEquipment and JotunsBackpacks into BetterTrader
- Add Backpacks and
0.205.5
Monsters to the Loot- and Startable - Optimize Boss difficulty
- Optimize most enchantments
- Ensure backwards compatibility
Note:
If you have an enchanted Torch in your inventory delete it before installing this patch version.
Stable v2.1 Release
Changed:
- EpicLoot drops balanced
- ValheimLegends balance attempt again
- Boss HP nerfed (each player and per star)
- Updated Trader in an attempt to fix him selling you stuff he shouldn't
- BoneAppetit update and additions
- Mobs will only start dropping enchant materials once you find your first magic material through chests/first boss/build a forge
- This is because we need MustKnowRecipe for the trader to work and to make the first drop more "magic"
Known Issues:
- Trader still sells some stuff he shouldn't, but less
- Greatsword Stamina usage is a bit higher than it should
- Mistlands, DeepNorth and Ashlands mobs don't drop enchantment materials, which is kind of on purpose for now
- Some ValheimLegends classes probably do too little damage
- Will have to test and see if I have to touch classes separately
Stable v2.0b Beta Release
Beta of the Upcoming Stable Release, check to-do list if you want to wait or not.
I recommend deleting your BepInEx folder and replacing it with the new one because we replaced NetworkFix with BetterNetworking and they conflict with each other.
Added:
- Mistlands, Ashlands and Deep North
- Respective Monsters, Bosses and Progression
- More bounties and treasure maps
- More meals and coffee
- Chickens roam the land now
Changed:
- More balance adjustments
- Economy and enchanting drops
Why Beta:
- Economy needs a ton more adjusting
- Trader sells you stuff he shouldn't sell you yet
- Pretty sure we didn't integrate all mods into each other
Experimental Release
In Valheim/BepInEx remove:
config
folerplugins
folder
And replace them with these.
Overhaul
First confirmed release
First Release!
Initial Release since everything seems to work, check to-do list/known issues and see for yourself if you want to wait or not.