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fixes malkavians not getting an objective when another vamp breaks the masquerade #3512
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This was referenced Sep 22, 2024
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… and more fixes (#2160) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Fixes malk's not getting their objective when a bloodsucker breaks the masq, replaces nullchecks with qdeleted checks in a few places, gohome checks that those who see the vampire are conscious, and makes bloodsucker healing code not do multipel update_health check Partial port of Monkestation/Monkestation2.0#3534 and full port of Monkestation/Monkestation2.0#3512 <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game Fixes are good, especially for fixing features that should work <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Proof Of Testing Went ingame and made sure it worked by proccalling break masquarade <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: fix: Malkavians will now actually get a notification and a objective once a bloodsucker breaks the masquarade /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. --> Co-authored-by: Swift <[email protected]>
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About The Pull Request
how has nobody noticed this never working
Changelog
🆑
fix: Fixed malkavian bloodsuckers not getting an objective when another bloodsucker breaks the masquerade.
/:cl: