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More Maps and Map Related Stuff #811
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major changes with maps, 2 new icon files, also fixes some stuff at centcom
This reverts commit c18e4cd. someone has given a funny reason to keep the cans.
access was not even set for the windoors. this is corrected.
puts the dumbwaiter for botany over to someplace.
moved a vent in the kitchen. that is all.
huh I don't know why the test run failed. |
This was referenced Jan 3, 2024
Closed
This was referenced Jan 5, 2024
Closed
fixing the engineering access so it actually works correctly.
This was referenced Jan 7, 2024
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About The Pull Request
Got some newish fixes and for once... CONTENT... for developers! This PR modularizes the area-related stuff for pathology entirely, eliminating the need to even think about looking at the bullshit core code from TG. This also adds two new DMIs that have the icon files needed for proper identification in AREA mode in strong DMM for centcom areas and pathology.
We also fix and change some things on some maps because they were wrong and we blame StrongDMM for some silly schenanigans it does sometimes.
Why It's Good For The Game
Map fixes are good. Improvements to make mapping easier good. Visual changes to make mapping easier... very good.
Changelog
🆑
add: New graphics for pathology related areas for use in StrongDMM.
add: New graphics for Centcom areas in StrongDMM.
del: Removed Detroit
fix: the fucking disposal system for Tram should now work.
fix: various bars for Tram since they were missing some functionality.
/:cl: