Releases: OoliteProject/nightlies
Oolite Nightly Build (2017-10-20)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build 51634b3 to 67d9bd3
67d9bd3 KonstantinosSykas Thu Oct 19 22:04:27 2017 +0300 Import Mac-specific submodule with fix on a compiler warning.
b3c80fc KonstantinosSykas Thu Oct 19 16:41:09 2017 +0300 Import Mac-specific submodule with fix on a compiler warning.
1951039 jobi-wan Thu Oct 19 15:20:36 2017 +0200 Bumps Copyright year to 2017 (#269)
Oolite Nightly Build (2017-10-18)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build 378a36b to 51634b3
51634b3 AnotherCommander Tue Oct 17 21:13:19 2017 +0200 Updates to changelog.
888f7b2 AnotherCommander Tue Oct 17 16:07:04 2017 +0200 Fixed typo.
0929cb9 AnotherCommander Tue Oct 17 16:03:49 2017 +0200 Version bump to 1.86 for the distributed readme files, plus some updates in Oolite_Readme.txt that is distributed with the Windows version.
4516650 AnotherCommander Tue Oct 17 15:36:47 2017 +0200 Version number bumped to 1.86. Code Freeze.
Oolite Nightly Build (2017-10-17)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build 20233c8 to 378a36b
1109840 KonstantinosSykas Tue Oct 17 01:12:02 2017 +0300 Bump oolite-linux-dependencies for README file update.
9bb9b93 AnotherCommander Mon Oct 16 22:39:13 2017 +0200 Test Release builds: Make relief intensity on planets adjustable by the p3dnsf (P3D Normal Scale Factor) user defaults setting. Default value is 1.0.
Oolite Nightly Build (2017-10-14)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build 38dac87 to 20233c8
20233c8 jobi-wan Fri Oct 13 14:33:08 2017 +0200 Prevents recalculating route every frame on Chart view (#267)
Oolite Nightly Build (2017-10-10)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build adb2688 to 38dac87
38dac87 jobi-wan Mon Oct 9 21:19:59 2017 +0200 Implements MyOpenGLView::resetMouse for Mac (#266)
Oolite Nightly Build (2017-10-09)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build f6bf782 to adb2688
adb2688 Kevin Anthoney Sun Oct 8 19:15:57 2017 +0100 Fix a couple of errors from #263
b7d6142 AnotherCommander Sun Oct 8 17:17:18 2017 +0200 Bring mozilla submodule to the current revision.
db6d5a9 Kevin Anthoney Sun Oct 8 15:41:56 2017 +0100 Remove errors when compiler complains about format strings so that Oolite will compile without having to manually hack GNUstep make files (#263)
d714407 AnotherCommander Sat Oct 7 21:06:44 2017 +0200 Hopefully fixed some more OSX build warnings. Inserted stub resetMouse method; implementation needed.
68fb3b5 AnotherCommander Sat Oct 7 20:11:44 2017 +0200 Implementation of the stringToClipboard method for the Mac port (thanks hoqllnq).
758ae97 AnotherCommander Sat Oct 7 12:32:37 2017 +0200 Fixed some more reticle color warnings on the Mac, similar to the ones addressed in previous commit.
195eb15 AnotherCommander Sat Oct 7 11:54:48 2017 +0200 Fixed broken reticle indicator cue on Macs, while at the same time fixing some Mac-specific warnings and cleaning up a bit the direction cue color code (thanks hoqllnq).
19017b0 AnotherCommander Fri Oct 6 16:07:26 2017 +0200 Fixed typo in the Win32 Deployment to Test Release Updater script.
Oolite Nightly Build (2017-10-08)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build 19017b0 to d714407
d714407 AnotherCommander Sat Oct 7 21:06:44 2017 +0200 Hopefully fixed some more OSX build warnings. Inserted stub resetMouse method; implementation needed.
68fb3b5 AnotherCommander Sat Oct 7 20:11:44 2017 +0200 Implementation of the stringToClipboard method for the Mac port (thanks hoqllnq).
758ae97 AnotherCommander Sat Oct 7 12:32:37 2017 +0200 Fixed some more reticle color warnings on the Mac, similar to the ones addressed in previous commit.
195eb15 AnotherCommander Sat Oct 7 11:54:48 2017 +0200 Fixed broken reticle indicator cue on Macs, while at the same time fixing some Mac-specific warnings and cleaning up a bit the direction cue color code (thanks hoqllnq).
Oolite Nightly Build (2017-10-07)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build f6bf782 to 19017b0
19017b0 AnotherCommander Fri Oct 6 16:07:26 2017 +0200 Fixed typo in the Win32 Deployment to Test Release Updater script.
Oolite Nightly Build (2017-10-04)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build 399de8c to f6bf782
f6bf782 KonstantinosSykas Tue Oct 3 18:45:23 2017 +0300 CHANGELOG update Update Doc/CHANGELOG.TXT as per the latest code changes, relevant to procedural Perlin 3D planet texture generation.
9ef1ce9 AnotherCommander Tue Oct 3 12:42:50 2017 +0200 Perlin3D planets are now the default at the highest detail level (Extrq Detail).
538a0d6 KonstantinosSykas Mon Oct 2 20:42:59 2017 +0300 Procedural 3D Perlin noise terrain generation
3594e7e AnotherCommander Mon Oct 2 16:20:27 2017 +0200 Windows port: Force restoring desktop resolution if we exit the app from full screen on a resolution different to that of the desktop. Should not be really necessary, but it looks that we need it for some Win10 Intel configurations.
Oolite Nightly Build (2017-09-30)
The next version of Oolite is being developed, with frequent changes. If you would like to try out the latest code, and give us feedback on the new features, then you can find here the links to the nightly builds relevant to your architecture.
WARNING
Nightly builds of the latest source are available for testers and are not recommended for regular play. Before using them, it is strongly advised to frequently take backups of any user files (e.g. save games, add-ons, snapshots etc.). Nightly builds represent the cutting edge in Oolite development and may at any time contain serious bugs, prototype features, and other unstable code. There are no guarantees about their functionality and they are produced for testing purposes only. People wishing to just play the game are advised to download the latest official release instead.
Changes from previous successful build 16e47d9 to 399de8c
399de8c phkb Sat Sep 30 03:17:53 2017 +1000 making playership.compassTarget readwrite