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Releases: PixeyeHQ/actors.unity

Actors

06 Jul 10:26
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Actors

04 Jul 20:28
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Actors

28 Jun 12:28
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Changelog

Actors-2020-06-03

Changed

🛠️ Fixed

⚠️ IMPORTANT ⚠️
If you have Actors on the scene that must be added to the pool system use field below to add prefab name of that object. If you don't want to use pooling system with
the object just leave a blank field. This action is required to register corresponding prefab in the pool.

Adding Actor to the pool. Actor

Actors

Actors

15 Jun 23:38
f4ae1fb
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Changelog

Actors-2020-06 | Codename: Bluefin Tuna

🚧 IMPORTANT 🚧
The new version of Actors is not compatible with previous versions. If you are using Actors-2020-04-30 or earlier version in the production cycle, please change your manifest link to: "com.pixeye.ecs": "https://github.com/PixeyeHQ/actors.unity.git#actors-2020-04-30",

The framework was rewritten so there is no reason to write down all changes. Look README.

Actors Framework

30 Apr 08:35
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Bug Fixes:

  • entity.set() with pre-created component bound storage hit limit exception

Actors Framework

16 Apr 04:38
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Some library and meta fixes

Actors Framework

23 Mar 10:36
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  • ProcessorScene.To - fixed
  • routines.app.run for global coroutines that should survive the scene change

Actors Framework

10 Mar 11:26
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Bug Fixes:

  • entity.Has/entity.Get will return components that were added to the current frame

Adding:

  • groups.has(int id). Allows to check if the group with an ID was globally cached

Actors Framework

29 Feb 05:26
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  • Fixed actors.withconsle.package.meta file