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Weapons
Robert Skalko edited this page Oct 13, 2020
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This mod adds a different weapons to the game that interact with the custom stats system. It is important to note that vanilla weapons will deal close to no damage to enemies while this mod is enabled.
There are currently 6 types of weapons with different properties and energy costs.
Weapon | Multiplier | Attack type | Energy cost | Mana cost |
---|---|---|---|---|
Sword | x1 | Melee | 2 | 0 |
Hammer | x1 | Melee AoE | 10 | 0 |
Axe | x2 | Melee | 8 | 0 |
Staff | x2 | Melee | 6 | 3 |
Crossbow | x2 | Ranged | 6 | 0 |
Bow | x4 | Ranged | 18 | 0 |
It is possible to enchant Mine&Slash's weapons and gear by following the vanilla procedure. However, due to the reworked combat system, the damage enchantments (Power, Sharpness, ...) have no effect on customized weapons. Weapons are balanced around the enchants they can obtain. For example, a crossbow tends to output lower raw dps than a staff due to being able to obtain multishot or piercing.
This mod does not and will not add custom enchantments.