Releases: RodZill4/material-maker
Releases · RodZill4/material-maker
Material Maker 1.4a1
Material Maker 1.4a1
Known problems
- User settings are saved in a different directory (so using 1.4 alphas should not
affect your 1.3 configuration) - Subwindows are not scaled correctly if the UI scale is not 1
General
- Added flexible UI layout: panels can be moved anywhere in the window or
undocked (Material authoring and Painting have different layouts) - Improved theme support (especially made many custom UI components themeable),
added a new Modern theme and improved old themes (contributed by Jowan-Spooner) - Added basic support for GLTF 3D models
- Dropping a .obj or .glb file into the 3D preview panel will use it as preview model
- In the 3D preview replaced the default cube mesh with a chamfered cube and the
plane with a bent plane (chamfer and curvature can be modified in the mesh
configuration popup) - Improved the Add Node popup so it's themeable, more performant and has better search
capabilities (contributed by Jowan-Spooner) - Improved the Library panel's design (contributed by Jowan-Spooner)
- Added an editor for polygon parameters in the 2D preview
- Added a shader error diagnostic tool
- Added easy stylus pressure configuration in painting tool
- Added a Find/Replace tool to code editor
- Added an option to delete rescued unsaved projects at startup
- Added support for hover copy+paste on float, color and gradient editors
Nodes
- Added a MeshMap node that automatically bakes maps (position, normal, tangent,
curvature, occlusion or thickness) for the current custom mesh. - Added many new 2D and 3D SDF nodes (contributed by Theaninova and williamchange)
- Added new operations to the Math and Vec3 Math nodes (contributed by williamchange)
- Added a Shard FBM noise node (contributed by williamchange)
- Added a Tex3D Uniform node (contributed by williamchange)
- Added Classic, Generalized and Anisotropic Kuwahara filter nodes (contributed by williamchange)
- Redesigned the Float and Gradient parameter editor widgets (contributed by Jowan-Spooner)
- Improved the image picker UI (contributed by Jowan-Spooner)
- Added a new Splines parameter type (that can be edited in the 2D preview directly)
and a new Splines node - Added a new Pixels parameter type, that can describe tiny images with 2, 4, 8 or 16 colors,
and can be edited in the 2D preview directly. Added new Pixels and Smooth Pixels nodes - Added a new Lattice parameter type and a new Distort node
- Added a new Webcam node that can output a Webcam feed (MacOS only)
- Added a density input to the Noise node
- The 2D and 3D SDF Boolean and Transform nodes, the 3D SDF Color node and the
Tex3D Transform, Blend Select and Shape Select nodes are now variadic (contributed by williamchange) - The Blend node now has Hue, Saturation, Color and Value blend modes (contributed
by williamchange) - The Spherize node has been improved (contributed by williamchange)
- Updated documentation for many nodes (contributed by williamchange)
Bug Fixes
- Small fixes in the GLSL parser
- Optimized polygon/polyline parameter
Miscellaneous
- Material Maker is now based on Godot 4.3. While porting to Godot 4, many features
have been rewritten completely, including shader code generation and shader rendering - The MacOS export has been modified so Material Maker can be installed
easily (contributed by williamchange)
Material Maker 1.3
General
- Updated interface to the website to login and upload assets without the need
of a web browser - Added custom nodes sharing on the website (connect to the website and right
click a custom node to share it) - Added support for the $rndi (that returns a random integer value) parameter
expression function (contributed by Arnklit) - Added an option in the 2D Preview panel to export non square textures
Nodes
- Added a Random Weave node (contributed by Arnklit)
- Added variations controls to all SDF repeat (2D and 3D, grid and circle)
nodes (contributed by Arnklit) - Updated the Normal Blend node to make it variadic (contributed by Arnklit)
- Added Cairo tiles node
- Added a Spherize node (contributed by williamchange)
Bug Fixes
- Fixed an update problem in the Iterate Buffer node
- Fixed a NaN problem in the sdArc node (contributed by myaaaaaaaaa)
- Fixed a problem where the recovery file was not deleted when closing a tab
- Fixed an export problem in the Painting tool
- Fixed a problem with the Fill nodes where areas could leak though corners
Miscellaneous
- Material Maker is now based on Godot 3.5.2
Material Maker 1.2p1
New features
- Added Unreal Engine 5 export targets that generate a Python script for UE5 to
build automatically the generated material (it's necessary to setup a path for
Python in UE, this is described in the documentation)
Bug Fixes
- Fixed several small problems in the Export Editor window
- Fixed a problem that caused the 3D preview to update incorrectly
- Fixed a problem in the Tones Map node that could cause incorrect shader code generation
- Fixed a problem in the animation export tool that occurred when exporting graphs with buffers
- Fixed Histogram panel (not updating correctly) and improved histogram rendering
- Updated the Math nodes to improve parameters consistency (contributed by williamchange)
- Fixed a bug that caused Material Maker to crash when entering an expression as parameter in the Text node
Material Maker 1.2
General
- Added a dependency manager that handles all parameter changes, buffers and previews to
avoid useless renders (myaaaaaaaaa helped hunting and fixing memory leaks on this). - Material export has been updated:
- custom export targets can now be added to predefined Material nodes,
- a new Export again menu item has been added to repeat the last export operation.
- Unsaved projects are now rescued when Material Maker crashes and automatically reopened
at startup.
Nodes
- Shader nodes can now be variadic, i.e. have a number of parameters, inputs and outputs that
are repeated. A new icon in the node titlebar shows the variadic aspect and can be used to
increase or decrease the number of occurences of those parameters and ports.
A few nodes have been updated accordingly, so Blend now supports several layers,
Transform can apply to several channels and workflow nodes can mix more raw materials. - A new Normal to Height node has been added.
- Parameters have been added to the Image node to keep the image's aspect ratio (contributed
by myaaaaaaaaa). - New colorspace related nodes have been added, such as Colorspace Roundtrip that
make it possible to perform computations in other colorspaces (contributed
by myaaaaaaaaa). - The Fast Blur node now has high pass and sharpened outputs (contributed
by myaaaaaaaaa). - A snap operation has been added to Math nodes (contributed by williamchange).
- The Blend node now has additional modes: Linear Light, Vivid Light, Pin Light, Hard Mix
and Exclusion (contributed by paddy-exe). - The interpolation code has been improved in the 3D FBM node (contributed by Arnklit).
- The random color output of the Triangle Voronoi node, that did not always tile, depending
on the scale parameters, has been fixed (contributed by williamchange). - The Dilate node can now create (optionally) a non-tileable result.
Miscellaneous
- An experimental HTML5 version has been added.
Although it has a lot of limitations, it is a good way of trying Material Maker without
installing it. - Self-connections of subgraphs are now allowed if they don't form a loop, and loop
detection has been optimized (contributed by myaaaaaaaaa). - The .mmg format (used for predefined nodes) has been modified to be more Version Control
System friendly (contributed by myaaaaaaaaa).
Fixes, optimizations
- Files are now removed from the recent projects list when they fail to load (contributed by Arnklit).
- The Comment node now selects correctly its children, regardless of the current zoom level (contributed
by Zhibade). - The alignment of inputs in the Uneven Bricks 2 node has been fixed (contributed by Arnklit).
- Command line exporting has been fixed (contributed by myaaaaaaaaa).
Material Maker 1.1
General
- Updated renderer to limit the size of rendering viewports (big textures are rendered in chunks and reassembled).
This can be used to avoid crashes on lower end GPU and/or when generating high resolution textures. The maximum
render size can be configured in the progress counter context menu. - Added GPU memory information near the progress counter, with a tooltip that shows the GPU interface name (this
can be used to know if Material Maker runs on the integrated graphics on a laptop). - In Graph views, added support for arrow keys to scroll in all directions (useful when connecting nodes that
are far from each other). - Buffer nodes and nodes that contain buffers are now shown with a specific icon. Right clicking that icon
show a context menu that can pause and resume the buffers (making it possible to disable useless rendering
of parts of the material). - The FPS counter, the GPU memory counter and the rendering progress bar have been moved to a status bar at
the bottom of the user interface. - Added a small icon in the status bar that shows the status of the clipboard (and if it can be pasted into
a graph view). - Started adding tips to the status bar.
- Added an option for Tonemaps in the 3D Preview panel.
- Added an option to overwrite existing material files (.tres for Godot engine, .mat and .meta for
Unity engine) when re-exporting materials. - Added Godot 4 export targets to all material types (contributed by Arnklit).
Nodes
- Updated the EasySDF node with support for coloring (of albedo, roughness, metallic and emission channels)
and node parameters, and added more shapes and operators. - Added additional modes to Math node (contributed by williamchange).
- Updated the Iteration Buffer with an autostop parameter. When set, the Iteration Buffer will stop iterating
as soon as 2 consecutive results are identical. - Added a Fill port type that is used as output of the Fill node (and nodes that generate fill information)
and input of the Fill companion nodes. - Removed the Iterations parameter from the Fill node, and added parameters to remove the edges and adjust
the generated bounding box. - Added a new Fill from colors node that generates fill information from the color islands in its input.
- Updated the Beehive and Voronoi nodes to output Fill information instead of a random color.
- Added Spiral Gradient node (contributed by Theaninova).
- Added Diagonal Weave node (contributed by williamchange).
- Added Triangle Voronoi node (contributed by williamchange).
- Added Sixteen Segment Display and Roman Numerals nodes (contributed by williamchange).
- Added Japanese Glyphs node (contributed by williamchange).
- Added Uneven Bricks 3, Skewed Bricks and Skewed Uneven Bricks nodes (contributed by Arnklit).
- Added Swirl node.
Miscellaneous
- Material Maker is now based on Godot 3.5.
Material Maker 1.0
General
- Added an option to automatically size new comment nodes to current selection (contributed by Zhibade)
- In the Reference panel, it is now possible to scan an average color by dragging the mouse cursor around
- When creating a new painting project, MM now checks the model can be painted (i.e. has a single surface and correct UVs)
- The configuration of 2D preview and graph editor panels is now saved
- Added support for gestures in 2D and 3D preview as well as painting panels
- Added a new Download button for translations in the Preferences dialog
- Pasting a list of HTML colors (in hex format) into the graph editor now creates a new Colorize node
Nodes
- Added 3D SDF shapes, primitives and transforms to EasySDF node and corresponding editor
- Added Seven Segment Display node with variable length/width (contributed by williamchange)
- Added Smooth Mix (a mix-by-height node with smooth transition between materials) Worflow node
- Updated Dilate node to improve precision in higher resolutions (contributed by Arnklit and wojtekpil)
- Added new Morphology node that provides dilation and erosion operations
- Added White Noise, Clouds Noise and Directional Noise nodes (contributed by Arnklit)
- Added new Make Tileable Square node (contributed by Arnklit)
- Added Slope node, that generates slopes from the highest areas of a heightmap
- Added AlterHSV node that can be used to modify the Hue, Saturation and Value of its input using
input maps - Added new Mesh node (contributed by Arnklit)
- Updated Normal Map node to improve precision when the buffer option is used
- Added new Additive and AddSub modes to the Blend node (contributed by Arnklit)
- Added new packing/unpacking nodes that can store 1 (or 2) values into 2 (or 4) when using buffers
for better precision (contributed by Arnklit and wojtekpil) - Added a flip parameter to the Mirror node:w
Miscellaneous
- MacOS port is now signed and notarized
- Material Maker is now based on Godot 3.4.4
Material Maker 0.99
General
- The 3D preview had several improvements including better parallax mapping quality,
debanding applied by default and better control of scale factor to avoid decreased
rendering quality (contributed by Calinou) - Environments can now be downloaded from and uploaded to the website
3D model painting
- Brushes now have default jitter parameters (position, angle, size and opacity)
- Painting on seams has been improved
Nodes
- Added an EasySDF node that can be used to describe complex SDF shapes with a dedicated editor
- The Tesselated Material type has been fixed and renamed to Static PBR Displacement (contributed by Arnklit)
- Tiler and Splatter nodes now have a new custom UV output (contributed by Arnklit)
- Non uniform scale nodes have been added for 2D and 3D SDF (contributed by Paulo Falcao)
- Circle splatter nodes now have support for variations (contributed by Arnklit)
- A new Fill to Gradient node has been added (contributed by Arnklit)
- A new color conversion node (that between linear and sRBG) has been added (contributed by Arnklit)
- A new 3D SDF FBM node that adds FBM noise on top of an existing SDF shape has been added (contributed by Arnklit, based on an article by Inigo Quilez)
Material Maker 0.98
General
- Undo/Redo has been implemented in Material graph projects, and stroke Undo/Redo is available in Painting projects
- In the 2D preview panel, 4 display modes are available: tile, extend, clamp and temporal antialiasing
- The 2D preview panel now has postprocessing filters for pixel art generation (that show the generated texture in low res size)
- Holding the Control key while dragging parameter controls in the 2D preview will now snap them to the grid (if any)
Material creation
- Nodes are now colored based on their category in the library (contributed by Arnklit)
- The Add Node menu now has configurable buttons to quickly add frequently used nodes
- New Reroute nodes can now be used for long connections or to organize graphs (contributed by Arnklit)
- Double clicking a subgraph node when editing a material graph will now enter it
- Many UI problems including bad widget alignmentd have been fixed (contributed by Arnklit)
- When adding materials to the website, Material Maker now generates better looking previews
- Directionality problems have been fixed in Ambient Occlusion and Thickness maps baking (contributed by wojtekpil)
- Pasting an HTML color code into a graph will create a Uniform node (contributed by vreon)
3D model painting
- A new texture space painting engine has been added
- The painting tool has a new color picker button that can be used to get colors and values from all channels of the painted object. The values are assigned to the current brush if it has parameters for those channels.
- Normal maps can now be painted directly or generated from painted depth or both
- A new a Paint Project Settings dialog has been added. It replaces the huge submenu in the Tools menu
- A new Stamp tool has been added. To use it, press the mouse button to place the center of the stamp, then drag around to define the size and angle
- An implicit mask has been added to painting and it can be configured from an ID map using the new Mask Selector tool
- The brush parameters panel has been updated to show channel filter parameters in a more intuitive way
- Parameters expressions can now use new tilt (stylus angle), and stroke_seed (a random number that is rerolled for each stroke) predefined variables
- The base brush library has been reorganized, many brushes have been improved and a few brushes have been added
Nodes
- A new Colormap node, that colors a greyscale image from a colormap image has been added (contributed by vreon)
- New Bevel, Binary smooth, Crystal, Dirt noise, Randomize, Smooth min/max, Uneven Bricks 2 nodes have been added (contributed by Arnklit)
- A New HBAO node has been added (contributed by wojtekpil)
- New Wavelet noise, Palettize nodes have been added
- A new Tesselation material type is available where the depath channel is used as displacement. Please make sure to enable tesselation in the 3D preview panel when using it (contributed by Arnklit)
- The Warp Dilation node has been updated and now accepts an angle parameter instead of the mode
- The Bricks node has been updated with new patterns and Fill compatible outputs (contributed by Arnklit)
- The FBM node has been updated with a new Voronoise mode and a new Offset parameter (contributed by Arnklit)
- The Directional Blur node has a new mode selector (contributed by Arnklit)
- The Custom UV and Kaleidoscope nodes now support variations (contributed by vreon)
- The Math node now has a new smoothstep operation (contributed by Arnklit)
- The Variations nodes now have seed parameters for all outputs
- Comment nodes have been redesigned (contributed by Arnklit)
- The Iterate buffer node now supports expressions for its iterations parameter
Miscellaneous
- Material Maker is now based on Godot 3.4
Material Maker 0.97
Core:
- Randomness in parameter expressions, support for variations in the shader code generator
- Added support for internationalization
- Added a GLSL parser (checks globals in shader nodes and expressions)
User interface:
- Moving nodes no longer reroll their seed
- Seeds can be copied and pasted
- A second preview panel has been added. All outputs can now be previewed and locking previews is possible
- New expression editor for float parameters
- Export animations dialog, that can generate PNG file sets and spritesheets
- "Propagate changes" option for subgraph nodes
- Fixes for tablet users
- Curve editor improvements
Mesh painting
- Support for Ambient Occlusion channel painting
Nodes
- New 3D PBR material node
- Normal map node update, new Normal Blend and Normal Convert nodes
- New Arc Pavement, Polycurve, Denoiser, Multiwarp, 2D SDF N-Gon, 3D SDF Plane and Angle, TEX3D shape select and Vec3 Math nodes
Material Maker 0.96
New features:
- Material nodes are now configurable (preview and exports), and 4 predefined material nodes are available: Static PBR, Dynamic PBR, Unlit, and Raymarching
- Added normal map painting in painting tool
UI improvements:
- New File->Load Material from website menu entry
- Graph panels now have zoom on the mouse wheel (instead of Control+Wheel)
- File dialogs now have recent/favorite directory lists
- New About dialog
New and improved nodes:
- New Mask to SDF and Auto Tones nodes (contributed by Kasper Arnklit Frandsen)
- Fixed Bricks node so corner UV output has random rotation for each corner (contributed by Kasper Arnklit Frandsen)
- Image nodes now support file path relative to the project file
- A new Greyscale TEX3D node input/output type has been added
Other:
- Material Maker is now based on Godot 3.3.2